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  1. #1
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Cynric View Post
    Huton prepull >(10s is best start , 10s gives you an extra raiton without losing huton for even one second, anymore than 11 s before start and the extra raiton will cause you to lose huton for a bit)
    How do you figure? Huton is 70s, so as long as you can Kassatsu > Ration in less than 10s you should never drop Huton.

    Quote Originally Posted by Cynric View Post
    Mutilate > Spin > Shadow > Spin(Blood) > Gust(Internal) > Dancing(Suiton)> Spin(trick)>Shadow(Kassatsu)>Mutilate(Raiton)>Spin(Jugulate)>Gust(Mug)>Aeolian(TA+IR end) > Spin(B4B end) > Gust > Dancing reapply
    Eh... I disagree with putting up Mutilate and SF first without any buffs up at all, and then clipping them after you get your CDs up. There is no ramp-up for NIN so there is no reason not to just apply your buffs at the get-go. However I don't have the desire to do the math and I don't have a parser so I can't test.
    (0)

  2. #2
    Player
    Cynric's Avatar
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    Aug 2013
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    Uldah
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    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ehayte View Post
    snip
    First we'll go with the huton question. 70s from huton 50s = Suiton reset CD with Kassatsu = Raiton @ 40 s, 20 s ish = Next mudra Raiton @ 20s with a CD of 20 s your huton will expire if you do it too late at this point during your normal GCD rotation slightly before huton can be reapplied. This is using my rotation of course. I timed everything to be pretty much up at the same time but there isn't any leeway in doing anything, if you mess up the timers will get thrown off.

    Next to mutilate and shadow vs the mrhappy rotation you're using. First off the rotation you posted requires 15s? before pull, mine only needs 10 and has a full 20 second window either way, next I still get all my full buffs up with my dots and my full damage combo, plus the dancing reapply will be just barely on if you do it fast enough. So nothing falls off at all.

    16s before Mutilate is reapplied, 10 s before Shadow Fang is reapplied. So you get more damage out of that. Mutilate 210 pot before reapply, 320 pot on Shadow Fang before reapply, 150 pot on the Spin, not to mention I get zero wasted buff time plus dots up before I even buff my 2nd set of dots and my full damage combo.

    Wasting buff time by just throwing them up is never a good idea =/

    You waste however much time without hitting the mob with early buffs, plus you could get a full 720 potency out before even using Trick , Kass, Rai, Sui, Blood, IR, and having all of your moves buffed by everything even a potion if you want.

    basically my rotation does everything yours does but without wasting any up time on buff/debuff/potion/OGCD/GCD/ The burst just starts a few seconds later but wastes nothing.
    (1)
    Last edited by Cynric; 11-12-2014 at 04:33 AM.

  3. #3
    Player
    Ehayte's Avatar
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    Sep 2013
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Interesting points and too much for me to wrap my head around right now (at work), but I'm not entirely convinced applying DoTs before buffs given that timing is most appropriate with the whole scope included... hmmmm.
    (0)

  4. #4
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
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    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ehayte View Post
    snip
    Well look at it like this I'll try to make it more simple. I have mutilate and Fang ticking while I apply Dancing combo, At this point you're already bursting your CDs down, Then you fall off and only got the single mutilate and SF out fully buffed, while I start bursting with my full buffs up.

    By doing it the way I said it you do get to have SF combo, Aeolian combo, Raiton, Mutilate, Mug, Jugulate, all buffed by Trick B4B IR and Dancing,but you also get an extra 5 ticks of Mutilate and an extra 4 ticks of SF as well as no wasted time on buffs. You also get an earlier start 10s vs 15 s. The biggest difference is my rotation you really need to be doing Ninjutsu in the 2ish seconds it takes. But optimizing doesn't usually leave room for mistakes.

    tl;dr : You get 4 extra ticks of SF , 5 extra ticks of mutilate, plus full mutilate , full shadow, full aeolian, raiton, suiton, all fully buffed and room to add a potion in to increase the buff damage vs just the full mutilate, shadow raiton and suiton.
    (1)

  5. #5
    Player
    Ephier's Avatar
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    Sep 2013
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    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ehayte View Post
    Interesting points and too much for me to wrap my head around right now (at work), but I'm not entirely convinced applying DoTs before buffs given that timing is most appropriate with the whole scope included... hmmmm.
    K, I'll show you math why dots first is better.

    Mutilate first: 60/300-150-200/240-150-200-260 - 1290 potency
    Shadow Fang First: 150-200/240-60/300-150-200-260 - 1270 potency
    Dancing Edge first: 150-200-250-165-220/240-66/300 - 1101 potency

    Dots first is better.
    (1)

  6. #6
    Player
    Sleigh's Avatar
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    Sep 2013
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    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ephier View Post
    K, I'll show you math why dots first is better.

    Mutilate first: 60/300-150-200/240-150-200-260 - 1290 potency
    Shadow Fang First: 150-200/240-60/300-150-200-260 - 1270 potency
    Dancing Edge first: 150-200-250-165-220/240-66/300 - 1101 potency

    Dots first is better.
    I haven't looked into it much myself yet and am not taking sides, but your math doesn't apply B4B/IR/TA to the potencies. The argument so far is if unbuffed DoTs first is better, or putting up Dancing first in favor of giving enough time to make your first DoTs ~25% (10% from B4B, 10% from TA, ~5% from IR) stronger a few GCDs later than initially.

    At a glance it seems buffing up before DoTs yields more potency but as I said I haven't looked into it enough to even have a valid opinion.
    (0)

  7. #7
    Player
    Ephier's Avatar
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    Sep 2013
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    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sleigh View Post
    I haven't looked into it much myself yet and am not taking sides, but your math doesn't apply B4B/IR/TA to the potencies. The argument so far is if unbuffed DoTs first is better, or putting up Dancing first in favor of giving enough time to make your first DoTs ~25% (10% from B4B, 10% from TA, ~5% from IR) stronger a few GCDs later than initially.

    At a glance it seems buffing up before DoTs yields more potency but as I said I haven't looked into it enough to even have a valid opinion.
    I did math a couple days ago, but it was still in favor of dots with the gap getting larger. Even with TA, the boost did not help DE first.
    (0)