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  1. #1
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Wow, thanks very much for the great responses!
    After doing some super speedy number crunching, I can clearly see the difference in theoretical enmity (and damage!).

    @Bixby: That enmity link you provided was absolutely marvellous. It really highlights potential changes to my rotation.
    Also thanks for the heads up about that macro. I was sure there was something like that, but couldn't figure it out. Ha...

    @Ignnis: That's really handy, I'll keep it in mind when trying out different ways. From what other people are saying though, I'll most likely stick to just marking #1 or foregoing the process entirely. (A lot of tanks seem confident in holding EVERYTHING no matter what)

    Thanks again!
    (0)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DSaint View Post
    If you use skull sunder only, you don't get x3 factor, plus you put only a 100 pot attack.
    The multiplier still applies even outside of a combo. Doesn't make it worthwhile, just getting the facts right. Rage of Halone and Butcher's Block can occasionally be worthwhile (e.g., right after a Provoke or an add spawn if you don't have a combo available and/or you need to avoid AOEing) because the higher multiplier is enough to give a little breathing room even with the lowered damage.

    Quote Originally Posted by UlricCraft View Post
    (A lot of tanks seem confident in holding EVERYTHING no matter what)
    This is also why I only mark #1. I figure if I don't have threat locked on everything by the time #1 is dead, I need to tank harder. Helps keep me a little more alert.
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  3. #3
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bixby View Post
    The multiplier still applies even outside of a combo. Doesn't make it worthwhile, just getting the facts right. Rage of Halone and Butcher's Block can occasionally be worthwhile (e.g., right after a Provoke or an add spawn if you don't have a combo available and/or you need to avoid AOEing) because the higher multiplier is enough to give a little breathing room even with the lowered damage.
    I was tricked for skill info then, lol.
    Butcher and SkullS skill info says something like: " Combo bonus: Increased enmity. " So, I thought multiplier just get applied during combo. My bad.
    (0)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!