No, it's true. If you use an oGCD, the previous GCD will have damage (and effects) register immediately.
You're welcome.


No, it's true. If you use an oGCD, the previous GCD will have damage (and effects) register immediately.
You're welcome.

I get that. There is often times where it does register, but there are other times where the effect of stun and damage doesn't register, and the character is still stuck in the animation. What I am saying is: the cooldown phase and the stun timer it is over as you are casting your heal or next holy. And I am referring to those instances where the tank pulls AND takes damage as the are still gathering enemies and BEFORE we make it to the point where he/she stops to actually establish aggro so that I don't get massacred by the mobs by healing him/her.
I know what you were talking about above and I've done it many times over. It's still not 100% safe to do or required from a whm. I'm not saying you were incorrect, but trust me, I'm not wrong either with what I said above. That was my point.
Speed runs really serve no purpose, but a big chaos fest, which can be fun at times, with the proper team/makeup. I've done "mob by mob" (but non-stop approaching each group one after another) dungeons runs in the same time or slightly more (about 5 minutes) than a well ran, no error speed run. Same tomes, same rewards, no extra achievements... It's merely preference, nothing more...You've made some good points as well, Spoekes.
I may be different, but I learned all of that in dungeons without speed running, and refined it in raids. I'd even go so far as to say I REALLY learned how to play well from raiding, and all that simply because I wanted something else to focus on other than relics. And now it's my most favorite thing in game. Again, speaking only for myself, I simply feel like I have nothing to learn or benefit from speed runs. Tomes, bonuses, and even time aren't incentives for me, believe it or not.
Last edited by Zedd702; 01-10-2015 at 01:38 AM.
I have to STRONGLY disagree here. If done properly speed runs save you 10-20+ minutes than going mob by mob. More so in certain dungeons.=Zedd702;2698465
Speed runs really serve no purpose, but a big chaos fest, which can be fun at times, with the proper team/makeup. I've done "mob by mob" (but non-stop approaching each group one after another) dungeons runs in the same time or slightly more (about 5 minutes) than a well ran, no error speed run. Same tomes, same rewards, no extra achievements... It's merely preference, nothing more...
Last edited by Noahlimits; 01-10-2015 at 08:40 AM.

Um ok... and no they don't on average, perhaps a dungeon or two can be ran in that amount of time, but your statement is incorrect lol...
Most dungeons take at a minimum 15-20 minutes with a good team (not even considering Speed runs), speed runs may shave off about 5 mayyybe 7 minutes, not anything as significant as 15-20 minutes...
Again, do any regular run of ANY dungeon (pulling no more than one enemy pack at a time) in the game with 3 other competent players. Do that dungeon regularly. Post your time. I'll make a video of doing a speed run of that dungeon with the exact same ilvl of your group has and I'll beat that time doing a speed run by at least 10 minutes.Um ok... and no they don't on average, perhaps a dungeon or two can be ran in that amount of time, but your statement is incorrect lol...
Most dungeons take at a minimum 15-20 minutes with a good team (not even considering Speed runs), speed runs may shave off about 5 mayyybe 7 minutes, not anything as significant as 15-20 minutes...
I remember people not believing that you could easily do 8-10 minute brayflox HM speed runs when it first came out.
Last edited by Noahlimits; 01-10-2015 at 08:55 AM.
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