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  1. #10
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    I am not sure how you remember WP and AK but both were adjusted to slow players down as it was undermining the fact there are mobs in the way at all with the ilvl increase we undermine that fact any way and then they eased them in AK as it wasn't a concern for them to not punish incoming players.

    To be perfectly honest to the term if it is not speed runnable via that certain strategy then others will have to be used in purpose to save time. The mechanics aren't in the way they are the game you play around them like the fact that the whole party can't be invisible. A speed runner runs as fast as they can including breaking exploiting and cheesing what ever they can with in the rules of the run with out modifying the outside system.

    So if the system doesn't allow you to lock out 45 mobs at the boss room forcing you to deal with them you do as fast and effective as possible. Very few games have the same speed run tactics even across sequels some games are going to be more strict others less so. That is the issue of the runner not the developer. Just like it is on the developer to fix an issue players found in the system such as 6k dots for smners in coil if the developer decides that is not how they want it completed. Wish for an oversight on the next set of dungeons (I am still waiting for a missing invisible wall to jump pass a boss) but speedrunners aren't made because the system intentionally allows you to do so they do it because they can and they will do it till they can't.

    Best wishes and gotta go fast...
    (0)
    Last edited by Sakasa; 12-23-2014 at 03:10 AM. Reason: limit; Spelling error
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