I'm sure somebody already said this but 20 pages is a lot to read. You said people who don't want to speed run should use PF. Why can't people who want to SR use the PF? That way you all know going into it you are capable of speed running.

I'm sure somebody already said this but 20 pages is a lot to read. You said people who don't want to speed run should use PF. Why can't people who want to SR use the PF? That way you all know going into it you are capable of speed running.

I'm totally shocked that this thread is still breathing...
This is a partial solution. But the BEST solution is for the tank/healer to communicate BEFORE he/she shoots off into the dungeon only to return to the start of the dungeon where the rest of the party is still being buffed...
But there are too many tanks that have grown accustomed to bad habits, so the common courtesy ship has already sailed. I still to this very day ask DF teams. I get more that want a SR than I do with a steady pace, but my rules are:
1. If healer rejects to big pulls and I am tanking. There will be no big pulls.
2. If majority wants a SR (1 of the votes being healer). I will SR, until I see the team can't handle it.
Yesterday's snowcloak was very entertaining, me as healer. While buffing the team the tank fled. I did not chase him as I was in mid cast of protect after I used swiftcast + SSII, before he went off like a dress on prom night. I told him to wait so I can cast buffs.
He died and came back to start. After we buffed up and started the dungeon like a real team. The tank just had to keep calling me names... It took a hell of alot of energy for me to keep quiet, but he said a little too much at Fenrir and guess what? I let him die and then said something equivalent to a comic I saw with "Yeh I guess I am a really bad healer," I let him lie dead on the floor while I kept the MNK alive and kiting Fenrir as best I could, he was only at like 10%. MNK LB'd the SMN kept DOT's goin and Fenrir died. Gave my comm to the MNK and immediately left the dungeon with the dead tank on the floor.
Funny part was the SMN left him dead too and both DD's lol'd at my comment. I got both comms...


Because even using the PF to make a speed run party, the mechanic are what prevent speed runs. Instances like Snowcloak where you can't proceed until you kill a certain number of mobs, such as the area just before the cultists. You have to kill the Ogres and spriggans, before the crocodile will show up, and after killing the croc the Cyclops will show up. It's also the same with the room just before the first snowcloak boss. Yeah you can pull most f the mobs, but after you get the key to the gate you have to kill a bomb and two wolves. Really 3 additional mobs before the boss? the gate won't appear until those 3 are dead. It's a small thing, but the dungeons have a lot of those small things. Which adds up.
That's what I want removed is these small stopping spots.

Bleh...
It does not matter one way or another to me at all. When healing, I'm actually happy for those spots as I can actually do something other than heal spam mindlessly curing the tank, myself occasionally, or dps when hate is pulled from the tank.
I take it as a breath of fresh air tbqf.
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