Quote Originally Posted by ThirdChild_ZKI View Post
I think you might be blowing that well out of proportion. Especially when you consider that's ALL there is between the first boss and second, minus 2 sets of 3 trash mob pulls. A good party can shred right through them with minimal time lost, so it's really a bit of a moot point.
https://www.youtube.com/watch?v=pwm5CzqTJ_Q#t=1406

It's literally 2 trash mobs blocking the path. Why is the door there? Because they want us to clear 2 trash mobs, with 0 mechanics, and then proceed on to the next room (the next room is fine, bare in mind). Why...? Why is this a thing? It takes very little time to burn down 2 mobs, but what is the point in that stop gap? It's only purpose is to make sure you clear those 2 trash mobs before you proceed onto the next ones, which is what this entire thread is all about: the unnecessary walls. I feel like this one is THE most unnecessary because, again, it's 2 mobs that do absolutely nothing. At least the walls in Qarn have a monster that is supposed to have a "mechanic" blocking the way, Snowcloak you either deal with waves of trash/one trash mob with "mechanics" and you can pull large before you get to the wall there. That's not ideal, but it is significantly better than a wall where you fight 2 mobs that have absolutely 0 mechanics.

You could also try reading the post I was quoting, the one that recommends making the walls interesting if they're going to be there at all. Since that was sort of what I was expanding on, using an example of a room with absolutely 0 mechanics, just (again) 2 trash mobs that do nothing but die.