Quote Originally Posted by Jinrya-Geki View Post
If you are going to force me to stop make it interesting, that is the alternative I suggested.
This is another problem I have with the new dungeons. Prime example being Sastasha HM where there is literally a stopping point that requires you kill 2 whole enemies before progressing onward. Why is that there? For what purpose? We haven't had to do that since... early low level dungeons, and even then you could pull multiple packs of them at a time if you wanted to.