Results 1 to 10 of 286

Hybrid View

  1. #1
    Player
    silverwell's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    36
    Character
    Traevis Travan
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Ellatrix View Post
    Yea, ok. You seem to have missed the entire point of the thread.
    I believe I understand the point of the thread.
    "Let me speedrun because I dont have time to help n00bs L2P! Capping is more important than learning the mechanics and helping n00bs! LOL, n00b, *vote kick succeeds*"
    Unless I missed something in the last ten-eleven pages?
    Thats what I read the first page as.
    (3)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by silverwell View Post
    I believe I understand the point of the thread.
    "Let me speedrun because I dont have time to help n00bs L2P! Capping is more important than learning the mechanics and helping n00bs! LOL, n00b, *vote kick succeeds*"
    Unless I missed something in the last ten-eleven pages?
    Thats what I read the first page as.
    Yeah first page, I said it's the mechanics that I don't like. I have no problem with going slow for new players. So you missed my point and like 4th person to say I don't like to go slow for new people.
    (0)

  3. #3
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Yeah first page, I said it's the mechanics that I don't like. I have no problem with going slow for new players. So you missed my point and like 4th person to say I don't like to go slow for new people.
    But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
    (3)

  4. #4
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LunaHoshino View Post
    But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
    Not only this, but honestly, I've been the healer in plenty of PuG groups in the new EX. roulette dungeons this patch where people still do the large pulls where they can/up to whatever roadblock/gate is in the way. And not going to lie....it doesn't matter that the gate is there...if you ran beyond THAT spot with all the mobs you have+ picked up more, it wouldn't end well. Maybe, maybe with an ave ilvl 120ish group you could handle2-4 more mobs in the pile...but really, the gear (even more so than skill) disparity between players is getting larger and larger and unless you are going in with people you know/geared to the teeth, you really can't pull more than the size of pulls already available.

    So sure, there might be a spot or two here and there where the mechanics slow you down (Snowcloak and the room where the mobs pop in waves but only after you kill each wave will more pop for example), but overall, when there's a gate, it would have been the logical 'pull to point' anyway. Also, Snowcloak has more of these 'gates' than the other two dungeons....but it is also the dungeon linked to the storyline, so likely those 'stops' were put into place since SE likely knew more 'undergeared' people were likely to show up in that queue.
    (1)

  5. #5
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kinseykinz View Post
    -snip-
    The healers are the ones I always feel bad for in speedruns because they're the ones who bear the brunt of it from trying to keep the tank alive (and the DPS, if the tank ends up losing aggro on any of the enemies, which happens a lot). My TP running low isn't nearly as much of an issue as the healer running out of MP.
    (3)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LunaHoshino View Post
    But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
    I get that. But why should I have to be punished for those jerks?
    (0)

Tags for this Thread