Results -9 to 0 of 286

Threaded View

  1. #11
    Player
    silverwell's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    36
    Character
    Traevis Travan
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Jinrya-Geki View Post
    Most people are replying as if every group is terrible. And that they are going slow if the party wants which is fine by me.

    The problem is groups who can do speed runs and handle massive pulls still can\\'t speed run because of the dumb mechanics.

    If I want to clear a dungeon in less than 10 minutes. I should be allowed to.
    I want to properly learn the dungeons and classes, but speedrunning wont allow that.
    I also want to watch the MS cinematics, but who has time for that?

    Dungeons are for new players to learn, and for learning alts.
    I see a LOT of threads about the d-baggery of other players, the general theme is kick because they will cause wipe (before the dungeon can even truly begin!).
    Promoting speed runs makes bad end game players because they cant properly learn the class or mechanics.

    The "use party finder and go as slow as you want" (dont know if it was touched on again since page 1 or 2) argument is bs.
    Not everyone has a full friend list and not everyone in your FC and LSs may want to or be available to run dungeons at your bidding.
    (1)
    Last edited by silverwell; 12-03-2014 at 09:49 AM. Reason: Character Limit

Tags for this Thread