After reviewing both this thread and playing through several different dungeons, I cam to the conclusion that speed runs - while technically not impossible even with current "gates" in place - are simply not AS possible because content isn't as easy anymore. It's not hard, no, but we became able to speed run because it was just too easy at that point. I ran Sastasha HM a few days ago on my fresh 50, i100 NIN (made possible thanks to having geared my MNK before), and had a really cool and capable party, better geared than myself. . . We shredded through that place faster than I've ever seen so far - yes, even the Kraken - and without utilizing any of the "old" speed run tactics. They were damn good.

Things can be done quickly now still, but it's more skill/performance based than threat (or lack of), length, or level difference.


(Quick Note: SE, for the rare occasion that an entire party performs exceptionally well, how about a "Commend All" option when not in a premade?)