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  1. #1
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I disagree with the idea that speed running gives you bad habits. Speed runs almost never go exactly as planed and often something really bad happens and being able to recover from moments like those make you a better player. The bad habits that have been talked about in this thread aren't habits of actual speed runners, but people who think they know how to speed run.
    (4)

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cutie_McSnuggles View Post
    I disagree with the idea that speed running gives you bad habits. Speed runs almost never go exactly as planed and often something really bad happens and being able to recover from moments like those make you a better player. The bad habits that have been talked about in this thread aren't habits of actual speed runners, but people who think they know how to speed run.
    Very good point. And I even agree. However, there's little time and even less room to learn (unless of course you take the FC/PF route). Join a speed run and you're expected to know what to do and when, keep up, and make no mistakes. Even if it's your first time. EVEN if you didn't join for a speedrun. Largely, that's a community issue, and one that still hasn't been solved as of yet. Expectation vs reality: fact is, it DID foster bad habits by and large, and those same habits have been taken into other content, often at the result of a rude awakening. Still, the fact that things became easy enough to just gather up and kill truly meant it was time for a change.

    Also: I recall at the height of Brayflox HM speedrunning, the popular, accepted opinion was that the tank ultimately decides the pace of the dungeon. So, testing that, I decided to help 2 friends get their tomes, and chose to tank (primarily so that I didn't have to speedrun. I was completely disinterested in doing so). Immediately upon starting, I calmly told the one DPS random we got that it would not be a speedrun, and that there were no hard feelings if he wanted to leave and go join one. Fair enough, no? Unfortunately, he proceeded to stop fighting, say "But this dungeon is for speed running", then pitch a fit when I calmly reasserted that the rest of us would not be speed running it.

    At the point such a misconception stands - that a dungeon would be created singularly for speed running - can you rightly say it's not an issue? I don't mean to demonize it, but neither can I defend it.
    (8)
    Last edited by ThirdChild_ZKI; 11-12-2014 at 03:15 PM.

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