Quote Originally Posted by Jinrya-Geki View Post
You can't damage everything effectively when the tank can't pull everything because of a mechanic like Snowcloaks ice wall area. The wall breaks only after defeating the last. It's a pointless mechanic only there to slow you down, it's not needed.
If your DPS is unable to manage single target damage effectively, I'd call that a bigger problem. Not saying that's the case here, but just putting it in perspective. Also, with regards to the Snowcloak ice wall area, as an interesting inversion of it, it could be said the 1 minute phases of Turn 4 are a "waste" of time. I mean, if the party is good enough, then why not just send them all after you all at once? Same goes for primals and add phases. Going by that logic, those mechanics are a waste of time too.