Who says we stopped?
15 minutes Qarns ftw
Who says we stopped?
15 minutes Qarns ftw


It can be done. The problem with Qarn is the features that force you to stop. Such as the doors that won't open until you kill the two mummies. The fall before the boss that makes you stop for a seconds. It's like SE is going out of it's way to do even the tiniest thing to slow down the dungeons to a painful crawl.
Like the warden for instance. How he holds you. Yeah it's fast to kill the hands, but if you pull all the mites and snakes into that room and one of the hands grabs the healer or DDs. That potent poison and all the adds damage is going to drop a tank quick. Just another form of way too slow you down.
SE used to reward speed runs.
You're all capable (hopefully) to be able to use the duty finder to form a party that has the subject "Slow and Easy". To take your time in a dungeon. I, however can't speed run, which is unfair. Yes you can do Qarn fast, but what if I do a roulette with my FC and we don't get Qarn. Now we have to do Snowcloak or Satasha which have nearly the same issues. Force stops.
means nothing, if i join an random expert and the dps are terrible or the tanks pull to slow, i still leave. I would rather go do something else for a while than deal with bad / slower players. We will still do premades that go through dungeons as fast as possible, we will still avoid slow people. This changes nothing.
The misconception was it had to do with only how fast people pulled... no when your doing 1/3 the damage of a good player (based on fights taking 3 times as long), we still don't want to paly with you. Its the sum of all parts.

I'm fairly sure that 'reward' was due to the shit quality of the instancing servers. They wanted people to get the hell out as fast as possible so shit wasn't breaking all the time so they encouraged people run as quickly as humanly possible. It wasn't designed that way as a 'reward' but rather just as a precaution so the servers didn't crap out several times a day. Personally I'm tired of dungeons feeling like I'm playing an damn on the rails shooter. Like I'm in Time Crisis or some shit but I'm punching dudes.It can be done. The problem with Qarn is the features that force you to stop. Such as the doors that won't open until you kill the two mummies. The fall before the boss that makes you stop for a seconds. It's like SE is going out of it's way to do even the tiniest thing to slow down the dungeons to a painful crawl.
Like the warden for instance. How he holds you. Yeah it's fast to kill the hands, but if you pull all the mites and snakes into that room and one of the hands grabs the healer or DDs. That potent poison and all the adds damage is going to drop a tank quick. Just another form of way too slow you down.
SE used to reward speed runs.
You're all capable (hopefully) to be able to use the duty finder to form a party that has the subject "Slow and Easy". To take your time in a dungeon. I, however can't speed run, which is unfair. Yes you can do Qarn fast, but what if I do a roulette with my FC and we don't get Qarn. Now we have to do Snowcloak or Satasha which have nearly the same issues. Force stops.
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