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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Spoekes View Post
    Actually, in my opinion, the current solution in the dungeons is trying to cater to both the speed runner and the player that just hit the item level requirement for the dungeon or someone new to the dungeon.
    It's a fair middle ground.

    If you make Trash harder to the point it is a challenge for ilvl110+ players, you must raise the level cap, which is not inline the ilvl 90 drops in there.
    The other solution would be to reimplement the levelsynch to High level and Expert dungeons and have a challenge, so that you can see the dungeon is not too easy, you are just way too overgeared.

    You just cannot make every one happy.
    tbh, I hope you stay unhappy in this regard.
    it's very easy to make me happy. Just SE does everything wrong about it. I can think of several things they can do way better than they do now.

    Taking away the stop zones in every area is a good start. You have no real counter-argument other than to say no basically. If there were no stop zones, people can go what ever speed they want. The argument goes back and further except to this regard, if you have your way people can ONLY go slow. Where in my cause you can go slow or fast, everyone wins


    You have a keyboard type you want to go slow. If they doen't want to then when they die over and over they'll get the hint. If they boot you, you want to go slow anyway so whats another 10 minute wait before the next group?
    (0)
    Last edited by Jinrya-Geki; 01-09-2015 at 01:11 AM.

  2. #2
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    Taking away the stop zones in every area is a good start. You have no real counter-argument other than to say no basically.
    From a game designer point of view [not for this game, obviously]: rewards. Rewards tend to be balanced around the idea "how long will it take the average player to complete X". Sometimes the risk factor (chance for failure) is also factored, but the #1 point is how long will it take for X to be done and how fast we want Y to be awarded. Stop gaps (locked doors, death traps, spawn triggers) are all tools that can be used to enforce the speed that is desired to meet the expected completion time averages.
    (0)

  3. #3
    Player
    Cerick's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    87
    Character
    Aquel Kuran
    World
    Zalera
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    it's very easy to make me happy. Just SE does everything wrong about it....Where in my cause you can go slow or fast, everyone wins...
    Sadly, everyone does not win in your scenario. Look at the situation from the SE side. In the past with AK / WP speed runs, there was griefing against non speed runners or specific classes or players that just were not that great at the game and were not capable of speed runs. The outcry led to folks leaving the game. In your situation, you are saying that those who want to go at a slower pace can bash their heads with wipes over and over and then be kicked or create a party finder group? This right here then takes the whole point of the duty finder away from them to join a random group quickly and get content done, but it makes you happy.. so that's all that matters am I right? To you perhaps that really is all that matters, to SE though if players are leaving the game due to speed runs being the forced and norm, then it is lost revenue... eventually you won't have a game to play if there is no money to support it.

    Believe it or not, but the casuals and slow pacers actually pay the bills, the elite raiders, edge of your seat speed runners are not the majority. I myself enjoy speed runs and I would rather do them because I want to get in and out ASAP, but I also understand why some things are done in this game to slow the pace a little and I accept that since I still enjoy the game. If speed running is a make or break for you, then it is very possible that FF14 just isn't the game for you any longer. No one can make that choice but you. I hope you find a sense of patience and can slow yourself down a moment to actually enjoy the game you are playing.
    (1)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Cerick View Post
    ...
    People leave this game for many reasons, mostly because SE lies half the time about something, or makes something needlessly dumber than it should be. Coil Reward System/Chocobo raising/housing/Wedding/FATES/Relic/PVP... I can go onto how every single on of these things are bad and how they could be done better. You could just look at every thread on the forum and one of the things I mentioned will be there.

    If you can't handle going fast, then you shouldn't be using duty finder, you should be using party finder to find like-minded individuals. I have nothing against that, I would go any speed the party wants. Slow or fast, that's up to my party. However I am not going to sit there and pretend to be happy about another dumb system trying to "artificially" make something longer than it is. If a party can handle pulling everything between each boss I should be able to.
    (0)

  5. #5
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    Quote Originally Posted by Jinrya-Geki View Post
    ...snip...If you can't handle going fast, then you shouldn't be using duty finder, you should be using party finder to find like-minded individuals. I have nothing against that, I would go any speed the party wants...snip....
    So let me get this straight. If someone uses a party finder and specifies they want to go slow (aka the pace the game was developed) and you (joined that party?) you would go the speed they wanted and not have a problem with it?

    And just for the record, not that you said this, I think it is backwards to use the party finder for "pug groups" and the DF for "pros". This is the only mmo I've seen ever have that mentality. It's "Pick up Group" for crying out loud. That term has been around forever and applies to all kinds of things. "Never know what you'll get" has always been synonymous with it as well.
    (2)

  6. #6
    Player
    Cerick's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    87
    Character
    Aquel Kuran
    World
    Zalera
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    If you can't handle going fast, then you shouldn't be using duty finder, you should be using party finder to find like-minded individuals
    While I agree and respect your desire for wanting speed runs as I do also enjoy getting the boring stuff out of the way, I do not agree with your views on people that want slow paced groups to be expected to use Party Finder. While they certainly can use it, Duty Finder is the intended purely random PUG feature in the game. If you feel exceptionally strongly about speed runs, please keep in mind the forums really isn't the best place to get your point across to SE. Posting this topic is just going to get a debate going. Nothing else.
    (4)
    Aquel Kuran - White Mage | Zalera | Final Fantasy 14
    Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
    Qwenya - Sorcerer | Tiamat | Aion

  7. #7
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    No, it's true. If you use an oGCD, the previous GCD will have damage (and effects) register immediately.

    You're welcome.
    (3)

  8. #8
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Ellatrix View Post
    No, it's true. If you use an oGCD, the previous GCD will have damage (and effects) register immediately.

    You're welcome.
    I get that. There is often times where it does register, but there are other times where the effect of stun and damage doesn't register, and the character is still stuck in the animation. What I am saying is: the cooldown phase and the stun timer it is over as you are casting your heal or next holy. And I am referring to those instances where the tank pulls AND takes damage as the are still gathering enemies and BEFORE we make it to the point where he/she stops to actually establish aggro so that I don't get massacred by the mobs by healing him/her.

    I know what you were talking about above and I've done it many times over. It's still not 100% safe to do or required from a whm. I'm not saying you were incorrect, but trust me, I'm not wrong either with what I said above. That was my point.

    Quote Originally Posted by ThirdChild_ZKI View Post
    You've made some good points as well, Spoekes.

    I may be different, but I learned all of that in dungeons without speed running, and refined it in raids. I'd even go so far as to say I REALLY learned how to play well from raiding, and all that simply because I wanted something else to focus on other than relics. And now it's my most favorite thing in game. Again, speaking only for myself, I simply feel like I have nothing to learn or benefit from speed runs. Tomes, bonuses, and even time aren't incentives for me, believe it or not.
    Speed runs really serve no purpose, but a big chaos fest, which can be fun at times, with the proper team/makeup. I've done "mob by mob" (but non-stop approaching each group one after another) dungeons runs in the same time or slightly more (about 5 minutes) than a well ran, no error speed run. Same tomes, same rewards, no extra achievements... It's merely preference, nothing more...
    (3)
    Last edited by Zedd702; 01-10-2015 at 01:38 AM.

  9. #9
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    =Zedd702;2698465
    Speed runs really serve no purpose, but a big chaos fest, which can be fun at times, with the proper team/makeup. I've done "mob by mob" (but non-stop approaching each group one after another) dungeons runs in the same time or slightly more (about 5 minutes) than a well ran, no error speed run. Same tomes, same rewards, no extra achievements... It's merely preference, nothing more...
    I have to STRONGLY disagree here. If done properly speed runs save you 10-20+ minutes than going mob by mob. More so in certain dungeons.
    (0)
    Last edited by Noahlimits; 01-10-2015 at 08:40 AM.

  10. #10
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Noahlimits View Post
    I have to STRONGLY disagree here. If done properly speed runs save you 10-20+ minutes than going mob by mob. More so in certain dungeons.
    Um ok... and no they don't on average, perhaps a dungeon or two can be ran in that amount of time, but your statement is incorrect lol...

    Most dungeons take at a minimum 15-20 minutes with a good team (not even considering Speed runs), speed runs may shave off about 5 mayyybe 7 minutes, not anything as significant as 15-20 minutes...
    (1)

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