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  1. #21
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    I make it a point to tell tanks that I can give them TP with goad, because they may not have seen this available yet. Since I can't tell when TP is needed, I set off goad if requested or during a long fight. No one has complained yet.
    (0)

  2. #22
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    [QUOTE=EricCartmenez;2576146]I've put strength materia on all my gear since about level 25[quote]

    Not sure why you would do this.

    You might ask why I put this materia on my stuff. Well, I give the gear what it will take. I tried to meld Dexterity, but it gives zero stat boost.
    This doesn't actually explain why. Strength is as good for a ninja as Piety or Intelligence.
    (0)

  3. #23
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    I'm not arguing that it isn't difficult. I'm saying that tanks who give up to teach DPS a lesson are lazy and stupid. You do it intentionally because the mob is almost dead, or you get it back because it's your job.

    I am a tank main, not just blowing smoke out of my bass.
    If you're just giving up, then sure you're bad. But I thought this was about the OP doing everything he could and still getting overtaken by level sync'd NIN/ROG with all the best DPS cross class abilities? If they're blowing all their cooldowns at the start of the fight and the OP just can't keep up he shouldn't beat himself up too much over it It will get much more forgiving when he picks up halone and further when he gets shield oath.

    ... up until he hits 50 and everybody overgears him by 50-60 or so ilvl...
    (3)

  4. #24
    Player
    Milleus's Avatar
    Join Date
    Sep 2014
    Posts
    48
    Character
    Milleus Vionnet
    World
    Masamune
    Main Class
    Gladiator Lv 60
    flash and overpower, problem solved.
    (0)

  5. #25
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SeraviEdalborez View Post
    Congrats on being a lazy and awful tank.
    punishing someone for trying to do the tank's job and over-zealously set the pace is perfectly reasonable. if they want to pull aggro on mobs that i haven't pulled, they can pull go righ ahead.


    just don't expect me to run in to save them.
    (3)

  6. #26
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Before around 30 you don't need a tank for dungeons, nothing hits hard enough to matter. If someone pulls hate, give it a shield bash, and move on to the next mob.
    (0)

  7. #27
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    if FB>SB is the last of the chain, that sounds like you're yet to have a full combo let alone Shield Oath yet. Correct me if I'm wrong but up until you have that enmity multiplier (Shield Oath for PLD, Defiance for WAR) it can be pretty daunting to peel certain mobs off of crazy dps.
    (0)

  8. #28
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I would also like to point out, if you are Shield Lobbing, then you are not standing next to the mob that is running towards the ninja. Your Auto Attacks matter, at that level. Being able to continually spam skills on them also matters. If you are waiting for the mob to travel back to you, you will lose threat during its travel period since you are not hitting it with anything. You need to think more like a DPS to hold threat. (also it is very tough at low levels even with good gear)

    So to recap, if you are trying to regain threat by provoking, make sure you are within range of said mob, before you provoke. You will have a very short window to hit it with a bunch of crap, you want all the DPS you can on it.
    (0)

  9. #29
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by saber_alter View Post
    punishing someone for trying to do the tank's job and over-zealously set the pace is perfectly reasonable. if they want to pull aggro on mobs that i haven't pulled, they can pull go righ ahead.


    just don't expect me to run in to save them.
    Congrats on continuing being a lazy and awful tank.

    Do your job.
    (1)

    XI: Zeroblade, Titan Server

  10. #30
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SeraviEdalborez View Post
    Congrats on continuing being a lazy and awful tank.

    Do your job.
    I agree, but I think there's a bit you're leaving out.

    If a DPS pulls mobs, it is your job to tank them, not to let them tank it and die. However, if enough mobs are pulled that your mitigation and the healer's cure bombs aren't keeping you alive, you can proceed to blame the DPS for pulling too much. Once AOE becomes a thing, it's typically better to pull multiple sets of trash rather than one at a time to speed up the dungeon. This is actually showcased well in Wanderer's Palace @ 50, where moving faster is the gimmick of the dungeon. I don't think the DPS should be pulling for the tank, but I do think that if the DPS pulls you should (as Seravi said) do your job.

    Also, on topic, when leveling DPS classes I would never bother to pop CDs at the start of a boss outside of Internal Release. Tank threat is gimped horribly pre-50 and they can barely hold hate with no DPS popping stuff. If they're not popping CDs then welcome to the struggle of pre-Rage of Halone/Shield Oath PLD. If you think NINs are bad, wait until you run into an ARC/BRD. Nightmares.
    (0)
    Last edited by SpookyGhost; 11-15-2014 at 03:19 PM.

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