

			
			
				punishing someone for trying to do the tank's job and over-zealously set the pace is perfectly reasonable. if they want to pull aggro on mobs that i haven't pulled, they can pull go righ ahead.
just don't expect me to run in to save them.


			
			
				Congrats on continuing being a lazy and awful tank.
Do your job.
XI: Zeroblade, Titan Server
I agree, but I think there's a bit you're leaving out.
If a DPS pulls mobs, it is your job to tank them, not to let them tank it and die. However, if enough mobs are pulled that your mitigation and the healer's cure bombs aren't keeping you alive, you can proceed to blame the DPS for pulling too much. Once AOE becomes a thing, it's typically better to pull multiple sets of trash rather than one at a time to speed up the dungeon. This is actually showcased well in Wanderer's Palace @ 50, where moving faster is the gimmick of the dungeon. I don't think the DPS should be pulling for the tank, but I do think that if the DPS pulls you should (as Seravi said) do your job.
Also, on topic, when leveling DPS classes I would never bother to pop CDs at the start of a boss outside of Internal Release. Tank threat is gimped horribly pre-50 and they can barely hold hate with no DPS popping stuff. If they're not popping CDs then welcome to the struggle of pre-Rage of Halone/Shield Oath PLD. If you think NINs are bad, wait until you run into an ARC/BRD. Nightmares.
Last edited by SpookyGhost; 11-15-2014 at 03:19 PM.

			
			
				If the tank wants to do that, I will gladly come back after dying and let the tank solo dps all the rest of the mobs down.
2 can play that game. I'll throttle my dps all the way down to zero since I was dead anyway. If you don't want to even attempt to tank, you can dps them down.
Don't worry, I'll wait.
In response to the OP, past a certain hp, it's okay to let the dps have it (for most, not all mobs) as they'll generally kill it before it causes any real issues. If you are having issues, mark your priority list of targets so that they can focus. However a lot of experienced DPS should know the 1st and 2nd targets in a pull without having to be marked. Quite a number of them could mark the targets themselves in a similar order that you would mark them. Especially if they have a tanking background.
Last edited by Leonus; 11-13-2014 at 03:20 AM.
I've had DPS impatiently run forward and pull the next group of trash. Which I know the party can't handle.
If you do this to me, I will seriously go out of my way to avoid pulling aggro from you. Maybe the healer will spend time saving you. Maybe they won't. That's not my business. But if you wanna dive into it so eagerly, you can deal with the fallout. I used to try to save people who did this... I gave up. Screw 'em.
Seriously, nearly every time I run Qarn HM - and I'm not even i100 yet(i97) - some idiot DPS will go and pull all 3 of the last groups before the last boss. (2x groups of 2 knights, 1x golem). And I will either die, or lose aggro and let them die. And whether the party wipes is whether or not the healer stays focused and has the gear.
Pretty much every time I run it my DPS combo is NIN/BLM, to cause me maximum aggravation. I'm a PLD, we're not all that fantastic at holding trash aggro. I've had folks scream at me to "flash more" when I've already flashed so much I have to Riot Blade and get mana in order to do it again. And then they died.
Ooops.
Let me give them a /sad emote.
/ sorry, bit of a rant there
My goal is to better than yesterday.
I get what you're saying. However, I think there's a big difference between letting someone die as opposed to watching them die as a result of their agro generation.
When dealing with an overzealous dps as a tank, we have to keep in mind we have another dps and a healer to worry about as well (4 mans are really my only experience so far). I'll try like hell to keep agro from a dps that prematurely attacks or doesn't watch their enmity bar, but I won't risk losing agro from an enemy that is #2 or even #3 as a result.
I finally got around to farming Sastasha last week for xp and almost had this problem when having the opportunity to play with my first Ninja (pretty cool class) I have the necessary cross-class skills and gear required to function at that level (have been a crafter primarily thus far).
I gotta say, that ninja was creepin up that enmity list on every singe mob lol. I didn't examine them to see if they were sync'd or not, but I haven't seen anyone get so close to the top of the list so far in my limited experiences. What I did notice, was that ninja seemed to pause their attacks right before they were about to take agro, or were getting very close. It raised my blood pressure a little and made me question some of my rotation selections a cd management if I'm being honest.
When it was all said and done, everyone in the group said something along the lines of "good job!" "good group!". The ninja actually said, "Good job Stihl, didn't think you'd be able to keep agro. I've been getting agro ever since I started this class!" (or something to that effect). I then felt like I did a pretty good job and felt more confident in what I had done on that run.
Morale of the story is that everyone has a role to play, and mashing buttons at full speed is only a part of that role. We are symbiotic in this adventure.
Last edited by Stihllodeing; 11-17-2014 at 04:15 AM.


			
			
				Spread your combo across multiple enemies. Fast blade -> Savage Blade Enemy 1. Rage of Halone Enemy 2 for example. Then do the inverse.


			
			
				I just ran Toto-Rak last night, with a L27 sync'd NIN and an L24 ROG as our DPS. I was a sync'd-down i90 PLD with Zenith relic. The NIN could take a mob away from me *if* I let them (got lazy and slowed down in rotations) but plain old Flash and rotating RoH between mobs, I had zero issues taking it right back - and never lost the bosses or boss adds.
The sync'd SCH with us wondered aloud if she was even necessary for the runWe said yes and made sure she felt appreciated
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				This has been my experience, as well. If I lose aggro, it's generally either due to the DPS not being on the same page (attacking two different targets) or because I'm not Flashing/rotating my combo on multiple targets consistently enough.I just ran Toto-Rak last night, with a L27 sync'd NIN and an L24 ROG as our DPS. I was a sync'd-down i90 PLD with Zenith relic. The NIN could take a mob away from me *if* I let them (got lazy and slowed down in rotations) but plain old Flash and rotating RoH between mobs, I had zero issues taking it right back - and never lost the bosses or boss adds.
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 ) I have the necessary cross-class skills and gear required to function at that level (have been a crafter primarily thus far).

