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  1. #17
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kenji1134 View Post
    ...
    Now I see where you're getting at, though I'd still disagree with that sort of implementation, if only by the principle of us somehow "making more out of less." Not to mention with our current system of crafting, it wouldn't work because of how some of the recipes are designed. Nearly all CUL recipes require one of each recipes, rendering your implementation moot.

    Or maybe you can do something like "Having one of each ingredient in HQ will yield you x3 of that craft"...well now then it rolls to making certain equipment, that is, crafted weapons such as Inferno Axe (which requires Iron War Axe). The prospect of being able to make 3 axes out of one because you used a high quality one sounds absurd even by WoW standards... not to mention this would severely bug the crap out of me (since I'm a culinary major) that I could make 3 bowls of risotto magically from one cup of rice... Or if we go back to the first example...we forge together three axes into one super axe?

    The way it is right now, NQ ingredients have a place for people who have "mastered" their craft, that they can HQ something 100% without needing HQ ingredients, or even materials that are in constant demand (specifically toad leather/skin, among other things)
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    Last edited by RiceisNice; 11-16-2014 at 10:21 AM.