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  1. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Just want to add some points in.

    -I do agree that if you're using HQ materials when possible, you should have a reasonable shot at making it happen. That's not the case with trying to get master books (I and especially II) where HQ mats contribute less than 10-15% of the overall quality. Although this is specifically for master books and I didn't mind it too much...until you get into 3* and you end up taking in rumination and reclaim just because you couldn't fish out a good/excellent to get higher than a 25% HQ rate. 2* HQing with NQ mats was possible because you essentially had end game gear with melding, and heck, my 3* HQs were literally out of sheer luck (HQing at 2% and 8% when I wasn't even working for quality...)

    -I severely dislike how they handled 4* crafting, namely gating it by the really high stat requirements, which necessitate the new offhands, which requires the sealants that are gated by beast tribes. I thought they said a while back they didn't want beast tribes rewarding BiS for crafting (in regards to the ixali smithing gloves), so.... what happened? It doesn't help either that the offhands fall into the same category as 3*, as well as having their possible starting quality severely diluted by the x6 sealants.

    -From what I hear though, the nature of making 4* items is no different than 3*... that is to say, RNG and fishing for good/excellent. The problem is, and this is especially the concern for the consumables, is the really high stat requirements. Heck, some of us can't even make full use of the foods because its values are so high. Let's also gate it via desynthesis, which at first was only necessary for the demimateria crafting (mostly for glamour and bonus accessories), now its found its way into master II recipe books.
    (4)
    Last edited by RiceisNice; 11-11-2014 at 09:37 AM.