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  1. #1
    Player
    ChiefCurrahee's Avatar
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    Mar 2011
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    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60

    Doom Spike cost 2000+ exra TP

    The description on the "Doom Spike" WS reads it costs 2000 TP to use.

    In game it wipes out ALL TP above 2000.

    It's been like this since beta. Can the tooltip be changed to reflect the actual usage costs and the benefits (if any) if used with full TP (extra damage? extra accuracy?)

    or if it is a bug, fix it so it only uses the stated 2k TP?

    Thanks!
    (1)

  2. #2
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    It requires "at least" 2k. Anything extra is used to provide extra power to the skill.
    (1)

  3. #3
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Yes, the description isn't precise enough and should be changed.
    (0)

  4. #4
    Moderator Baccanale's Avatar
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    Feb 2011
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    746
    Greetings, ChiefCurrahee!
    Thank you for posting your concerns about Doom Spike's description. In order to make sure that your information receives the appropriate attention, I have made sure to move your thread from "In-Game Bugs" to "Localization." Thanks again for your participation!
    (1)

  5. #5
    Player
    Medura's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    I think its easy readable, understood it first time I used it ^^
    (0)

  6. #6
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Medura View Post
    I think its easy readable, understood it first time I used it ^^
    Doom Spike tool tip description ( from NA version) :

    Doom Spike:
    cost:3
    Polearm optimal rank: 12
    requires: Disciplines of War or Magic
    recast time: 10 sec TP cost: 2000

    Stab with great force, dealing pirercing damage to the target and al enemies in-between

    Doom Spike II
    Cost:3
    Polearm Optimal rank 32 requires: Polearm
    recast time 10 sec. TP cost: 2000
    Stab with great force, dealing pirercing damage to the target and al enemies in-between

    no where does it state it will wipe out all your TP, and since it does what's the benefit of having extra TP when using it?

    I understand it wipes out all TP above 2000, but why doesn't the tool tip reflect that?
    (0)

  7. #7
    Dev Team
    Join Date
    Jul 2011
    Posts
    223
    Quote Originally Posted by ChiefCurrahee View Post
    Doom Spike tool tip description ( from NA version) :

    Doom Spike:
    cost:3
    Polearm optimal rank: 12
    requires: Disciplines of War or Magic
    recast time: 10 sec TP cost: 2000

    Stab with great force, dealing pirercing damage to the target and al enemies in-between

    no where does it state it will wipe out all your TP, and since it does what's the benefit of having extra TP when using it?

    I understand it wipes out all TP above 2000, but why doesn't the tool tip reflect that?
    Sorry for the confusion, Chief. The Doomspike ability, and several others (Maim, Simian Thrash, Riot Blade), does in fact consume TP over the base cost of 2000 up to a maximum of 3000. As you stated, this absolutely should be reflected in the help text for those abilities, and so I've just added it. These changes will go live in 1.19.

    Thank you very much for the post!
    (21)

  8. #8
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Eemeefu View Post
    Sorry for the confusion, Chief. The Doomspike ability, and several others (Maim, Simian Thrash, Riot Blade), does in fact consume TP over the base cost of 2000 up to a maximum of 3000. As you stated, this absolutely should be reflected in the help text for those abilities, and so I've just added it. These changes will go live in 1.19.

    Thank you very much for the post!
    I noticed this yesterday too, it'd be nice if we could gear a clearer explanation of what the additional TP does. I'm not entirely sure we any would want to use this over using 3 1000TP abilities -- Mine (Rank 14) averages 550 or so damage, where as I can do Skewer, Circle Slash, and Moonrise for 220+ damage each...
    (0)

  9. #9
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    It does more Dmg. very good when buffed (raging strike etc.)
    (0)

  10. #10
    Player
    nRosenberg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Noah Rosenberg
    World
    Balmung
    Main Class
    Samurai Lv 70
    isn't this also the case with Riot Blade? don't forget to make description changes to it too then!
    (0)

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