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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    ...
    I feel like we're on different contexts. That was more as an example, not a problem. I feel that some of the job have their own identities established just fine, whether it be through their skills, animations or both. I'm not seeing that with some of them, paladin and bard being the primary examples. And in the case of monk you mentioned, that's the pugilist stance, not monk. Do you feel that when you got to level 30, gained the new monk abilities at level 35, 40, 45, and 50, that your class is representative of a monk, or just a pugilist that a couple of tricks from a monk?

    And I really hope that it'll be the case in Heavensward, for all classes because of the level cap increase. The last thing I want to see is them leaving current classes play exactly the way they do at a level 60 and not just have a 4th skill to their 1-2-3 combo, but rather something to give their job advancement an identity of it's own than being 3 extra skills added on.
    (1)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    I feel like we're on different contexts. That was more as an example, not a problem. I feel that some of the job have their own identities .....


    dragoon is also a quiet good other example.. which i think stands out and not just being a lancer.. having those jump attacks. i always was quiet disappointed that only 5 skills differenciate the jobs from the classes (since "before ARR") . but thats about it.
    its only about 5 different skills.

    blame the class system for that.. but just having 5 skills to differentiate.. i think they did a good job for most of the jobs.


    if they'd get rid of the base classes.. calling it white mage from the beginning on.. you probably wont argue about that.
    In FFXI you leveled the jobs from lv 1 on.

    And well Dark Knight is going to be the first job in FFXIV who is going to have no base class at all. so..


    Classes are relics of "old FFXIV" before the reboot.


    Quote Originally Posted by abzoluut View Post
    They did an amazing job with NIN! I would find it rather disappointing when new jobs don't get that unique feel. I do hope they will give the current jobs a unique running animation.

    and again.. why should a pld or whm should have a unique running animation (in combat)? makes no sense AT ALL.... just saying

    and in my opinion, dragoon, monk, smn, whm, blm (flare, icega etc.) do feel unique... just because they arent new doesnt mean they are less unique.. just because they dont have that iconic ninja movement in combat


    Quote Originally Posted by Prototype909 View Post
    XI did it, even if it was only for weapon skills and auto attack/weapon stance. I guess after 12 years the the standards for work have gone down rather than up.

    thats not true.. every class in FFXIV has its own stance.. i am asking myself which game are you playing? XD

    the animations have been slightly better in FFXIV before the reboot.. but still.. the classes have their own stances
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    Last edited by Tonkra; 11-11-2014 at 09:00 AM.