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  1. #1
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tonkra View Post
    ...
    -Every class (except for whm and blm, but we'd get into that) has their own weapon and thus an assortment of animations for their attacks. When it really boils down to it, they all have their unique animation. Ninja is the special exception in this that upon advancement from rogue they have a running/jumping unique to their job advancement; the other classes don't even get any aesthetic changes and it's just a name tacked onto them.

    -That's the same for lancers and pugilists having their own attack animations. This should be a given and I don't feel that we need to expand upon this. Though the aesthetic value behind some of them (specifically bard imo, as well as casting particles for BLM) could use some work.

    -But I can also argue something like that for other classes, especially gladiator and paladin (former being a sword and board pit fighter, former being in the ranks of the sultana's personal guard) The way I see it right now, our classes (gladiator, archer, conjurer, etc) are just learning tricks behind the job advancements (paladin, bard, white mage, etc) rather than being the job advancement. And this is especially the case I see for Bard and Paladin behind their lack luster ability addition.

    A ninja is different from a rogue, so I expect them to have some sort of aesthetic advancement to make them so. But before 2.4, we were in a position that I didn't mind it if ninja still retained rogue's running animation because no other class has that sort of treatment to match their job advancement (and that they probably didn't want to bother with it too, resources and scheduled plans yada yada).
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    Last edited by RiceisNice; 11-11-2014 at 06:24 AM.

  2. #2
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RiceisNice View Post
    -Every class (except for whm and blm, but we'd get into that) has their own weapon and thus an assortment of animations for their attacks. When it really boils down to it, they all have their unique animation. Ninja is the special exception in this that upon advancement from rogue they have a running/jumping unique to their job advancement the other classes don't even get any aesthetic changes and it's just a name tacked onto them.
    Yes... because ninja is somethin special.. Ninja lives from its aesthetical movements... when you think of all martial arts movies from asia, where ninjas do appear..

    so its in my opinion uncomparable .. how do you want a white mage to walk? seriously.
    or how should a paladin move? right... because paladin, warrior dont have any iconic movements like a ninja has...


    And yes.. a warrior with a drawn 2H axe runs completely different than a dragoon or what so ever.



    i remember in DAOC... where the class "Vampyr" (which goes beyond a class) was floating over the ground... other movements were race specific.
    why did they do this? because they thought, floating over the ground is linked iconicly to vampires...

    the same SE thought, when implementing iconic movement to ninja as well. But a typical fighter class such as warrior dont need a sort of "exclusive" movement animation.. for what? the running animation for ninja is first: iconic.. and emphasizes the doctrine of ninjutsu and the agility of the class as well.
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    Last edited by Tonkra; 11-11-2014 at 06:39 AM.

  3. #3
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by RiceisNice View Post
    -That's the same for lancers and pugilists having their own attack animations. This should be a given and I don't feel that we need to expand upon this. Though the aesthetic value behind some of them (specifically bard imo, as well as casting particles for BLM) could use some work.
    Watching BRD animations (used to main BRD for about 6 months in ARR) makes you wonder how they can hit the side of a barn! alaways jigging the bow when firing XD
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  4. #4
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sapphic View Post
    Watching BRD animations (used to main BRD for about 6 months in ARR) makes you wonder how they can hit the side of a barn! alaways jigging the bow when firing XD
    Which way? Veno bite, Straight shot, blunt arrow or auto attack? Or perhaps a shot where you string your bow slowly, like you do with heavy shot, bloodletter, misery's end?

    ...yeah our bow animations are also pretty limited, only particle effects.
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