Actually a lot of the enemy moves in this game can be avoided by running away. I think that it just usually doesn't seem that way because its really laggy (I've been WAY out of range on my screen, but I'm probably still in range on the server)

Few examples off the top of my head from a recent leve run in LL:

Sough (traps): is front only, easily dodgable by running behind it.
Spoil (Ladybugs)/Poison Spray Move chigoes have: Its just a radial AoE and can be avoided if you sprint away from it quickly.
Tailchase (Puks): same, just run away from it. (As a side note I do NOT think its possible to avoid Backflip).

In the same respect, most skills that players have that are AoE can be used with no target in mind. (Circle Slash, War Drum, etc) you can use them wherever you want to maximize the damage. Once you learn the moves and how to avoid them you can get a feel for when they are about to use them. If you start running as soon as they start the move, you should be okay. A lot of times im trapped in an attack/skill animation and it won't let me move in time.

Also, I didnt do much testing but I noticed that for some moves, the air that gets sucked in is sometimes red and sometimes purple. All the skills I can meantioned above and can dodge have red animations, anyone know if red=avoidable purple=unavoidable?