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  1. #1
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50

    Directional/range avoidance of mob attacks gone?

    Not play'd a load since 1.18 solo or where ive been thinking more tactically solo anyway.

    With some mobs it seems you can still run out of range of a Special attack.
    But did they remove the run behind and such at some point?
    Or am I just having a bad day lol? Which is possible I am tired as hell.

    As iIwas hoping to see them develop that and make it so even trash mobs you moved about not just tank and spank like most mmos.
    Just thinking it might have gone to a point with the Mob AI
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Nope, avoiding skills actually are part of the strategy on r45 dungeon.
    (0)

  3. #3
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Esk View Post
    Not play'd a load since 1.18 solo or where ive been thinking more tactically solo anyway.

    With some mobs it seems you can still run out of range of a Special attack.
    But did they remove the run behind and such at some point?
    Or am I just having a bad day lol? Which is possible I am tired as hell.

    As iIwas hoping to see them develop that and make it so even trash mobs you moved about not just tank and spank like most mmos.
    Just thinking it might have gone to a point with the Mob AI
    Uh, yesterday I was wondering why I can dodge gnat's kamehameha easily, usually it is a bit hard,maybe nowdays my latency is better...
    (0)
    Aion Zwei - Masamune

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Actually a lot of the enemy moves in this game can be avoided by running away. I think that it just usually doesn't seem that way because its really laggy (I've been WAY out of range on my screen, but I'm probably still in range on the server)

    Few examples off the top of my head from a recent leve run in LL:

    Sough (traps): is front only, easily dodgable by running behind it.
    Spoil (Ladybugs)/Poison Spray Move chigoes have: Its just a radial AoE and can be avoided if you sprint away from it quickly.
    Tailchase (Puks): same, just run away from it. (As a side note I do NOT think its possible to avoid Backflip).

    In the same respect, most skills that players have that are AoE can be used with no target in mind. (Circle Slash, War Drum, etc) you can use them wherever you want to maximize the damage. Once you learn the moves and how to avoid them you can get a feel for when they are about to use them. If you start running as soon as they start the move, you should be okay. A lot of times im trapped in an attack/skill animation and it won't let me move in time.

    Also, I didnt do much testing but I noticed that for some moves, the air that gets sucked in is sometimes red and sometimes purple. All the skills I can meantioned above and can dodge have red animations, anyone know if red=avoidable purple=unavoidable?
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    2
    You can dodge the puk's backflip by moving to the side of it ^^
    (0)