Makes you think what the original had been if it had been made in a competent engine, wasn't as rushed and if they had given them enough time to polish it like ARR was, since ARR's original planned release date was January 2013, yes.
It does - ARR got lucky that WoW had no updates for an extremely long time and it had 1.x to build off of, because the 2.0 exclusive content would have cause that, as well to be a massive failure as the only thing 2.0 offered was the main storyline (and a handful of exclusive dungeons to arr) and binding coil of bahamut. This is ignoring the already existing open world dungeons being retooled into instanced dungeons.
So as much as you want to try to say this, ARR only survived because of 1.x (which was actually going to become 2.0 if they didn't downgrade everything to mimick WoW.) Heck ARR woulda launched with less content than even the most mass produced Korean grinder lol, so Roris isn't incorrect, 1.x was the main saving grace for ARR as it provided more than enough assets unreleased and released to offer a great launch.
Thank goodness that didn't happen! Can you imagine how dull it would be if we had to wait until 2015 for ARR?
Keep in mind that 1.0 was designed for technology that the original developers thought would be released, but was never made. Even high-end PCs at the time had issues running the game because of it.
The game looked beautiful but, mechanically, it was agonizingly awful. It made me want to punch puppies and kittens.
I LIKE the fence. I get 2 groups to laugh at then.
Where is the portal to the bizarro world where ET for the Atari 2600 was considered a smashing success. I need to know so I can close it, tia.
But then ARR wouldn't even had existed like you said. At best you would have needed to wait until mid or late 2011 if they had given them enough time to polish it, but you know, typical bad SE decisions and Cataclysm.
I'm sorry everyone thought the game you liked was terrible and that it's never ever coming back. Sometimes them's the breaks.It does - ARR got lucky that WoW had no updates for an extremely long time and it had 1.x to build off of, because the 2.0 exclusive content would have cause that, as well to be a massive failure as the only thing 2.0 offered was the main storyline (and a handful of exclusive dungeons to arr) and binding coil of bahamut. This is ignoring the already existing open world dungeons being retooled into instanced dungeons.
So as much as you want to try to say this, ARR only survived because of 1.x (which was actually going to become 2.0 if they didn't downgrade everything to mimick WoW.) Heck ARR woulda launched with less content than even the most mass produced Korean grinder lol, so Roris isn't incorrect, 1.x was the main saving grace for ARR as it provided more than enough assets unreleased and released to offer a great launch.
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