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Thread: Garuda 1.0

  1. #91
    Player
    Killsion's Avatar
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    Oct 2014
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    15
    Character
    Bilinda Butcher
    World
    Excalibur
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    Dark Knight Lv 70
    Quote Originally Posted by Roris View Post
    Considering most of them are exactly the same as in 1.0 except sped up, yes, you've been looking at the same ones since ARR started, the majority that carried over anyway.
    His post totally went over your head.
    (0)

  2. #92
    Player
    Lord_Zlatan's Avatar
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    Oct 2013
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    Ul' Dah
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    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
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    Red Mage Lv 70
    this looks terrible IMO
    (2)

  3. #93
    Player
    Haoma's Avatar
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    Mar 2012
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    112
    Character
    Orpheus Telos
    World
    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Viridiana View Post
    Are we looking at the same weapon skills? >_>
    http://www.youtube.com/watch?v=RDNQSJwCzCo
    (0)

  4. #94
    Player Alukah's Avatar
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    May 2014
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    Character
    Alukah Bast
    World
    Excalibur
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    Goldsmith Lv 90
    Stronger than Nyquil.
    (0)

  5. #95
    Player
    Viridiana's Avatar
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    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Congratulations, you managed to find a highlight reel that shows about a minute forty-five worth of decent animations. Now go watch the PLD in the Garuda video from the OP just casually "I can't be bothered to give a ****" his way through a Savage Blade. >_>
    (0)

  6. #96
    Player
    Tupsi's Avatar
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    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Viridiana View Post
    Congratulations, you managed to find a highlight reel that shows about a minute forty-five worth of decent animations. Now go watch the PLD in the Garuda video from the OP just casually "I can't be bothered to give a ****" his way through a Savage Blade. >_>
    And as described by someone who responded to you: It was the particular racial/gender animation. Just like in XI how elvaan's were always 'nonchalant' about their battle stances. Not quite hard to understand unless of course you never played 1.0 or XI since it can be weird after seeing the universal design they went with ARR for simplification and ease of development.
    (0)

  7. #97
    Player
    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by Tupsi View Post
    And as described by someone who responded to you: It was the particular racial/gender animation. Just like in XI how elvaan's were always 'nonchalant' about their battle stances. Not quite hard to understand unless of course you never played 1.0 or XI since it can be weird after seeing the universal design they went with ARR for simplification and ease of development.
    I played plenty of 1.0. Like I said earlier in the thread, some of the animations in 1.0 were awesome. I don't think either of the primal videos linked here showed any of the impressive ones, though, so it makes me wonder what Haoma's talking about when he makes it sound like the linked videos showed good animations. >_>
    (0)

  8. #98
    Player
    Haoma's Avatar
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    Mar 2012
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    112
    Character
    Orpheus Telos
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    Sargatanas
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Viridiana View Post
    Congratulations, you managed to find a highlight reel that shows about a minute forty-five worth of decent animations. Now go watch the PLD in the Garuda video from the OP just casually "I can't be bothered to give a ****" his way through a Savage Blade. >_>
    We're talking about the weight of the weapon skills. What does that have to do with a PC's situational awareness? As for that Elezen's Savage Blade? I don't expect anyone but a strength trainer (or M Highlander, M Roegadyn) would be able to push all of their body and armor weight forward on top of the weight of a metal sword and shield (in either hand) and swing them around in an arc like they were made out of plastic. Which, consequently, is what all of the weapons in ARR seem to be made of. It really just comes down to the animations not matching the character's stature, speed of animation, sound effects, and screen effects not playing nice together.

    Quote Originally Posted by Viridiana View Post
    I played plenty of 1.0. Like I said earlier in the thread, some of the animations in 1.0 were awesome. I don't think either of the primal videos linked here showed any of the impressive ones, though, so it makes me wonder what Haoma's talking about when he makes it sound like the linked videos showed good animations. >_>
    I'm speaking from memory. Is that a crime?
    (0)

  9. #99
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Alukah View Post
    @Tonkra Still apples and oranges, 1.0 was not a turn-based MMO, it was a really slow paced real time combat MMO, same as XI.
    Final Fantasy 12 wasnt turn based either... FF13 etc.. soo...

    FF12 played almost like a MMO

    Quote Originally Posted by Sapphic View Post
    Since when did you control a full party as one person in FFXIV? Terrible comprison is terrible.
    Well.. Gambits in FF12... paradigms in FF13, one player character in FF13-3... soo... well..

    and still no argumentation at all why a MMORPG cant have a slow paced combat system. Just because you know the "fast" global cooldown combat system of WoW (and hundreds of MMO's copied that) doesnt mean that every MMO must have a combat system like that.
    "Terrible argumentation is TERRIBLE"

    i loved the old chaos thrust and doomspike animation of lancer it felt so intense:
    https://www.youtube.com/watch?v=s0vrpjQd-Uo

    massive, direct damage (multiple hits) instead of a DoT. plus they did much more damage. because those skills werent somethin that you spam like in ARR or WoW.. its like in Final Fantasy that these skills are "special attacks".... the tp had to be built up in order to perform them.

    in contrast to the basic attack.
    so in my opinion it was much more FF alike what the combat pace and system was.. that what we have now (just the limit break system is one tribute to FF)
    (0)
    Last edited by Tonkra; 11-12-2014 at 01:12 AM.

  10. #100
    Player
    Tupsi's Avatar
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    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tonkra View Post
    Final Fantasy 12 wasnt turn based either... FF13 etc.. soo...

    FF12 played almost like a MMO
    It played like an MMO because SE said they wanted to see how far they could take the XI engine without the limitations of online play. So it was basically an enhanced version of XI's system at the time.
    (0)

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