this looks terrible IMO
Stronger than Nyquil.
Congratulations, you managed to find a highlight reel that shows about a minute forty-five worth of decent animations. Now go watch the PLD in the Garuda video from the OP just casually "I can't be bothered to give a ****" his way through a Savage Blade. >_>
And as described by someone who responded to you: It was the particular racial/gender animation. Just like in XI how elvaan's were always 'nonchalant' about their battle stances. Not quite hard to understand unless of course you never played 1.0 or XI since it can be weird after seeing the universal design they went with ARR for simplification and ease of development.
I played plenty of 1.0. Like I said earlier in the thread, some of the animations in 1.0 were awesome. I don't think either of the primal videos linked here showed any of the impressive ones, though, so it makes me wonder what Haoma's talking about when he makes it sound like the linked videos showed good animations. >_>And as described by someone who responded to you: It was the particular racial/gender animation. Just like in XI how elvaan's were always 'nonchalant' about their battle stances. Not quite hard to understand unless of course you never played 1.0 or XI since it can be weird after seeing the universal design they went with ARR for simplification and ease of development.
We're talking about the weight of the weapon skills. What does that have to do with a PC's situational awareness? As for that Elezen's Savage Blade? I don't expect anyone but a strength trainer (or M Highlander, M Roegadyn) would be able to push all of their body and armor weight forward on top of the weight of a metal sword and shield (in either hand) and swing them around in an arc like they were made out of plastic. Which, consequently, is what all of the weapons in ARR seem to be made of. It really just comes down to the animations not matching the character's stature, speed of animation, sound effects, and screen effects not playing nice together.
I'm speaking from memory. Is that a crime?I played plenty of 1.0. Like I said earlier in the thread, some of the animations in 1.0 were awesome. I don't think either of the primal videos linked here showed any of the impressive ones, though, so it makes me wonder what Haoma's talking about when he makes it sound like the linked videos showed good animations. >_>
Final Fantasy 12 wasnt turn based either... FF13 etc.. soo...
FF12 played almost like a MMO
Well.. Gambits in FF12... paradigms in FF13, one player character in FF13-3... soo... well..
and still no argumentation at all why a MMORPG cant have a slow paced combat system. Just because you know the "fast" global cooldown combat system of WoW (and hundreds of MMO's copied that) doesnt mean that every MMO must have a combat system like that.
"Terrible argumentation is TERRIBLE"
i loved the old chaos thrust and doomspike animation of lancer it felt so intense:
https://www.youtube.com/watch?v=s0vrpjQd-Uo
massive, direct damage (multiple hits) instead of a DoT. plus they did much more damage. because those skills werent somethin that you spam like in ARR or WoW.. its like in Final Fantasy that these skills are "special attacks".... the tp had to be built up in order to perform them.
in contrast to the basic attack.
so in my opinion it was much more FF alike what the combat pace and system was.. that what we have now (just the limit break system is one tribute to FF)
Last edited by Tonkra; 11-12-2014 at 01:12 AM.
It played like an MMO because SE said they wanted to see how far they could take the XI engine without the limitations of online play. So it was basically an enhanced version of XI's system at the time.
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