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Thread: Garuda 1.0

  1. #71
    Player
    Roris's Avatar
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    Rori Uguu
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    You do realize that most animations are exactly the same as in 1.0 right? Or rather that they removed all the unique animations for each race and instead only left one set of animations for all the races, which I think are either Hyur or Miqote. Although they did leave the old Roe MRD/WAR unsheathed weapon stances and Lalafell ACN/SMN/SCH weapon stances are also unique, probably due to their size and clipping issues more than anything. There are new animations for sure but most animations that carried over are just sped up.
    (0)

  2. #72
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by DarkStar View Post
    Something to keep in mind about FFXII is that it uses an ATB system which necessarily slows it down.
    The old Version of FFXIV had no global cooldown.. i am talking about FFXIV before the reboot "A Realm Reborn".. because someone said "1.0." was so slow... and i said "Have you ever played a FF" just like FF12? because the pace is almost the same

    and that there are different types of combat speed and CS (combat systems) in every games.. turn based... slow... fast.. and its the matter of preference..
    (2)
    Last edited by Tonkra; 11-11-2014 at 09:45 AM.

  3. #73
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    Most animations got the speed treatment and were ported into the same skeletons clipping or sense be damned!

    Was nice when each race had it's own personallity in their stance in holding weapons, walking, running, attacking. I will admit early game had some really bland motions, as weighted as they were a marauder had like skills that all made the axe swing the same way.

    I'd have prefered if we kept the unique animations to be honest, but hell I'm "That guy" who misses the weighted motion our characters had instead of sliding on the floor. As much as people refuse to admit we could have kept those without actually slowing us down with good animation blending. I feel alot of XIV 2.0 was "Throw the baby out with the bathwater" we lost alot of the feeling that the world was alive in almost all aspects of the game.

    We lost our sense of community.
    We lost our sense of momentum.
    We lost our sense of exploration.
    We lost our sense of accomplishment.

    That's just what I feel, and to be honest I'm in a minority of people who actually care about these things. To many it seems the utillity they added is worth the price we payed.
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  4. #74
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    DarkStar's Avatar
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    Quote Originally Posted by Tonkra View Post
    -snip-
    I am aware of this, and I don't mind a slower pace of combat, so long as things are balanced around that. My point is that trying to compare FFXIV: ARR and FFXII is like comparing apples and oranges: Despite any similarities, they're still two entirely different things, and trying say one is better than the other is, as you pointed out, purely a matter of preference. Honestly, if I'm playing an MMO, I'd prefer the pace of combat to be on the faster side, but that's just because most of the MMOs I've played and enjoyed were ones like WoW or DFO, where actions go off basically as soon as you press the button (or button combo, in DFO's case).
    (0)

  5. #75
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    ReplicaX's Avatar
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    Methos Ranperre
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    Quote Originally Posted by Tonkra View Post
    All these "gameplay is too slow"

    ... have you ever played a FINAL FANTASY before, huh?

    just sayin... slow combat can have some tactical components in it. But i understand, that WOW, CoD, Skyrim Players etc. may in some parts never understand this ^
    I have played and beaten every numbered FF in the series within the year of its release (FFIII on DS release) and your point is still rather moot. Tactical components in a combat system can be in anything regardless of its speed.

    You seem to forget a very basic fundamental of the series. Nowhere does it state the Battle System has to be a standard format or speed.

    This is especially true with a MMORPG Vs a Single Player JRPG.
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  6. #76
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    Tonkra's Avatar
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    Quote Originally Posted by DarkStar View Post
    I am aware of this, and I don't mind a slower pace of combat, so long as things are balanced around that. My point is that trying to compare FFXIV: ARR and FFXII is like comparing apples and oranges
    i havent compared ARR and FFXII.. i compared the pace of FFXIV (old version, before ARR) to FFXII.. have you even read my posting before and which person and text i refered to? (everyone talked about 1.0. combat being slow -> not ARR)

    i just refered to ARR regarding small details such as visually stuff like these blue dots at the end of the zones etc.

    Quote Originally Posted by DarkStar View Post
    but that's just because most of the MMOs I've played
    Quote Originally Posted by ReplicaX View Post
    This is especially true with a MMORPG Vs a Single Player JRPG.
    and thats where i have a problem with it ... did you even know that there is a turn based MMOrpg out there? (unfortunatley i forgot the name)... and i dont think that a fast paced combat is a must for MMO.. because 80% of MMorpg players know it like that from WoW...

    when offline rpgs can have different combat systems... then a MMO can have it too! point.

    and it also worked good in FFXI... people seem to have very close horizons when something becomes too "unconventional"...
    especially in times of "fast food" combat systems today. (CoD, WoW, Diablo, Skyrim, FFXIII-3 etc.).. and the wow combat system has been copied in thousand other MMorpgs since it came out..
    (0)
    Last edited by Tonkra; 11-11-2014 at 10:14 AM.

  7. #77
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    Roris's Avatar
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    Quote Originally Posted by Tonkra View Post
    did you even know that there is a turn based MMOrpg out there?
    Atlantica Online and Concerto Gate, that last one was also created by Square Enix too.
    (0)

  8. #78
    Player Alukah's Avatar
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    Alukah Bast
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    @Tonkra Still apples and oranges, 1.0 was not a turn-based MMO, it was a really slow paced real time combat MMO, same as XI.
    (0)

  9. #79
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    ReplicaX's Avatar
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    Methos Ranperre
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    Quote Originally Posted by Tonkra View Post
    and thats where i have a problem with it ...
    FFXI was Real Time System game. It was not Turn based. My MMO days are before WoW's time and idc about WoW's influence.

    I feel the bigger picture is our differences. I like the series due to the differences in it's releases. Also why I didn't want XIV to be a XI-2.

    Both Real Time and Turn Based Systems allow players to think and plan strategies and learn from trial and error. I don't look at Real Time Systems as button mashers and Turn Based Systems as slow either.

    Quote Originally Posted by Tonkra View Post
    especially in times of "fast food" combat systems today. (CoD, WoW, Diablo, Skyrim, FFXIII-3 etc.).. and the wow combat system has been copied in thousand other MMorpgs since it came out..
    All this continues to tell me is you dislike Real/Active Time Battle Systems. You label them "Fast Food" Combat systems of basically today. Yet in the 80s and 90s RPGs were a flood of Turn Based Systems and modifications of it (example: ATB). Everyone copies everyone. Then and now.

    WoW clone is irrelevant, past practice in Video Games history proves that.
    (0)
    Last edited by ReplicaX; 11-11-2014 at 11:15 AM.

  10. #80
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    Sapphic's Avatar
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    Quote Originally Posted by Mogi View Post
    fight was so slow i fell a sleep
    I still remember posts in the 1.o forums claiming combat was too fast, because they couldn't chat with party/friends/LS duuring fights >.< Yeah, I know, hard to believe, but true. Same players went postal when someone suggested they added jump in 1.0 too. 1.0 combat was actually faster than ffxis combat XD
    (0)

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