For heaven's sake, Vaan looks more ready to attack in that picture than the PLD did fighting Garuda. Do you realize you just made me say that Vaan, of all people, is doing something better?
i talk about the combat speed.. not about animations..
and if some people believe it or not.. there can be different types of combat systems and speed.. turn based.. slow ... and fast. Final Fantasy originally comes from a turn based combat ... or ATB which is.. more turn based than real time.
the one is not better than the other... its just a preference.
and today having most games in a fast food combat style.. i dont wonder about these reactions "too slow"
Last edited by Tonkra; 11-11-2014 at 09:33 AM.
Something to keep in mind about FFXII is that it uses an ATB system which necessarily slows it down. FFXIV, on the other hand, uses a Global Cooldown. Unlike the ATB system, Global Cooldowns allow exceptions in the form of Off-GCD abilities. EVERYTHING in FFXII depended on you charging up an ATB gauge before you could do something, even using an item or making an auto-attack.
Really, in the end, I just find it kind of weird that people keep insisting on judging FFXIV by its predecessors, when it's obviously its own game.
Also, just sorta curious, but has anyone checked how long it takes to charge up the ATB gauge in FFXII without any of the Action Speed licenses? Unless it takes less than 2.5 seconds to charge the ATB, then FFXII is just as fast as FFXIV.
The old Version of FFXIV had no global cooldown.. i am talking about FFXIV before the reboot "A Realm Reborn".. because someone said "1.0." was so slow... and i said "Have you ever played a FF" just like FF12? because the pace is almost the same
and that there are different types of combat speed and CS (combat systems) in every games.. turn based... slow... fast.. and its the matter of preference..
Last edited by Tonkra; 11-11-2014 at 09:45 AM.
I am aware of this, and I don't mind a slower pace of combat, so long as things are balanced around that. My point is that trying to compare FFXIV: ARR and FFXII is like comparing apples and oranges: Despite any similarities, they're still two entirely different things, and trying say one is better than the other is, as you pointed out, purely a matter of preference. Honestly, if I'm playing an MMO, I'd prefer the pace of combat to be on the faster side, but that's just because most of the MMOs I've played and enjoyed were ones like WoW or DFO, where actions go off basically as soon as you press the button (or button combo, in DFO's case).
i havent compared ARR and FFXII.. i compared the pace of FFXIV (old version, before ARR) to FFXII.. have you even read my posting before and which person and text i refered to? (everyone talked about 1.0. combat being slow -> not ARR)
i just refered to ARR regarding small details such as visually stuff like these blue dots at the end of the zones etc.
and thats where i have a problem with it ... did you even know that there is a turn based MMOrpg out there? (unfortunatley i forgot the name)... and i dont think that a fast paced combat is a must for MMO.. because 80% of MMorpg players know it like that from WoW...
when offline rpgs can have different combat systems... then a MMO can have it too! point.
and it also worked good in FFXI... people seem to have very close horizons when something becomes too "unconventional"...
especially in times of "fast food" combat systems today. (CoD, WoW, Diablo, Skyrim, FFXIII-3 etc.).. and the wow combat system has been copied in thousand other MMorpgs since it came out..
Last edited by Tonkra; 11-11-2014 at 10:14 AM.
Because change terrifies so many gamers. Just look at the highest selling games. CoD franchise and EA sports franchise, which are churned out every year with, at roots, no real differences between the last one. Even the devs said they wont change things as it would "annoy the fans". Assassins creed is another series that practically just reskins the same game every version. So many players base their expectations on the previous game and don't approach new games as a new game.
Also look how many call Miqo'te Mithra and Lallafell Tarutaru. Or /whisper when there is no whisper, or the MArketboard an auction house, even though they are two totally different systems.
Last edited by Sapphic; 11-11-2014 at 11:34 AM.
well the loldrg bit is still the same at least :PBecause change terrifies so many gamers. Just look at the highest selling games. CoD franchise and EA sports franchise, which are churned out every year with, at roots, no real differences between the last one. Even the devs said they wont change things as it would "annoy the fans". Assassins creed is another series that practically just reskins the same game every version. So many players base their expectations on the previous game and don't approach new games as a new game.
Also look how many call Miqo'te Mithra and Lallafell Tarutaru. Or /whisper when there is no whisper, or the MArketboard an auction house, even though they are two totally different systems.
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