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Thread: Garuda 1.0

  1. #61
    Player
    Delily's Avatar
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    Delmania Shadowstar
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    Quote Originally Posted by Lemuria View Post
    So, is there nostalgia involved? You bet your last dollar there is. Is it entirely unjustified? No, and only a fool would believe otherwise. If most 1.0 players are willing to admit there were some serious flaws with the game, then why can't 2.0 players be willing to admit it did some things better than the current incarnation?
    Better is completely subjective, and nostalgia is very dangerous.
    (2)

  2. #62
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    Sapphic's Avatar
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    Sapphic Meow
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    Quote Originally Posted by kyuven View Post
    That sounds like FFXI
    1.0 to be honest, where you spammed your basic ability which built up TP and then used a TP move. It was on the right track, only difference is that now you start with full so can use abilities, instead of as I said, spamming one attack till you had enough TP. MUCH prefer the version in ARR.

    FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
    (0)

  3. #63
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    Tupsi's Avatar
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    Odsarzol Que
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    Quote Originally Posted by Sapphic View Post
    FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
    At low levels and depending on the job, sure. Pretty sure my Dancer and Ninja almost never stop attacking auto attack wise, since you know, unlike most other MMOs XI actually has traits on their weapons, e.g "Occasionally attacks 2-8 times", usually is actually "almost always attacks 2-8 times", especially on Ninja.
    (0)

  4. #64
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    Remus's Avatar
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    Didn't expect the thread to grow like this o.O

    Anyway have a new video for you all, but this time comparing the combat system of 1.0 and 2.0 Enjoy!

    https://www.youtube.com/watch?v=575nZk2jmno
    (2)

  5. #65
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    TheRogueX's Avatar
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    Arias Lightbearer
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    Quote Originally Posted by Zumi View Post
    Well I was the monk in the Ifrit video and I am 100% taking the fight seriously, but the way 1.0 worked is you have to sit there auto attack and build tp before you can hit buttons to do stuff. If there is standing around it is because we are waiting for our TP to build.
    I think it's more that the combat stance didn't look like an action stance. The WHM and BLM just sorta standing there in the middle of a deadly fight, not moving, and simply waving their hands around ever so often looks ridiculous to me. The PLD, too, stands there with his sword at his side and his shield down until he attacks. No one looks 'at the ready;' instead everyone looks bored and completely unfazed by the violence occurring around them.
    (2)

  6. #66
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    All these "gameplay is too slow" arguments

    ... have you ever played a FINAL FANTASY before, huh?

    FF12:
    https://www.youtube.com/watch?v=4pIniTtDwZ0#t=1m10s



    just sayin... slow combat can have some tactical components in it. But i understand, that WOW, CoD, Skyrim Players etc. may in some parts never understand this ^

    im okay with the standard combat which we have right now.. but well...

    by the way they copied some stuff from FF12 for "A Realm Reborn" these blue action lines etc.
    nice references to Final Fantasy 12 btw :



    and these blue dots when you reach the end of a zone
    (2)
    Last edited by Tonkra; 11-11-2014 at 09:27 AM.

  7. #67
    Player
    Viridiana's Avatar
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    Aria Placida
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    Quote Originally Posted by Tonkra View Post
    All these "gameplay is too slow" arguments

    ... have you ever played a FINAL FANTASY before, huh?
    For heaven's sake, Vaan looks more ready to attack in that picture than the PLD did fighting Garuda. Do you realize you just made me say that Vaan, of all people, is doing something better?
    (0)

  8. #68
    Player
    Tonkra's Avatar
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    Quote Originally Posted by Viridiana View Post
    For heaven's sake, Vaan looks more ready to attack in that picture than the PLD did fighting Garuda. Do you realize you just made me say that Vaan, of all people, is doing something better?
    i talk about the combat speed.. not about animations..

    and if some people believe it or not.. there can be different types of combat systems and speed.. turn based.. slow ... and fast. Final Fantasy originally comes from a turn based combat ... or ATB which is.. more turn based than real time.
    the one is not better than the other... its just a preference.

    and today having most games in a fast food combat style.. i dont wonder about these reactions "too slow"
    (0)
    Last edited by Tonkra; 11-11-2014 at 09:33 AM.

  9. #69
    Player
    Viridiana's Avatar
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    Quote Originally Posted by Tonkra View Post
    i talk about the combat speed.. not about animations..
    Point still stands, even if it's not a counter to anything you said. >_>
    (0)

  10. #70
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    DarkStar's Avatar
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    Kitty Softpaw
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    Something to keep in mind about FFXII is that it uses an ATB system which necessarily slows it down. FFXIV, on the other hand, uses a Global Cooldown. Unlike the ATB system, Global Cooldowns allow exceptions in the form of Off-GCD abilities. EVERYTHING in FFXII depended on you charging up an ATB gauge before you could do something, even using an item or making an auto-attack.

    Really, in the end, I just find it kind of weird that people keep insisting on judging FFXIV by its predecessors, when it's obviously its own game.

    Also, just sorta curious, but has anyone checked how long it takes to charge up the ATB gauge in FFXII without any of the Action Speed licenses? Unless it takes less than 2.5 seconds to charge the ATB, then FFXII is just as fast as FFXIV.
    (1)

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