Quote Originally Posted by Zumi View Post
Here is some classic 1.0 Ifrit hard mode taken by the whm in my FC. But my character is in the video I think I was playing monk.

https://www.youtube.com/watch?v=7uLJEASgYco

In order to get a sense of what 1.0 Ifrit was like you got to watch from start to finish without skipping.
1.0 Ifrit was kinda nutty for one reason alone: the animation lock that original 1.0 had before the implementation of auto-attack. That was back when people brought 5 lancers to that fight, so everyone was behind him poking him in the butt you had to know his animations and tells and only do your skills between his attacks or you would be standing there animating an attack when he exploded your face. I don't miss that much about 1.0 but animation lock made your actions really have a consequence, know when the boss was going to attack or you were going to die.

Tera also had animation lock when attacking and I enjoyed that game for the same reason. You actually had to know when the boss was doing something and not do something at the same time unless you enjoyed being dead.