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Thread: Garuda 1.0

  1. #51
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    Current battle system/pace with the 1.0 HD graphics/lighting/audio. Please make it happen Yoshi.
    I cringe at the thought of the system reqs for that to run smoothly.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #52
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    I cringe at the thought of the system reqs for that to run smoothly.
    So you cringe at the thought of any 2012 - 2014 built PC?
    (2)

  3. #53
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tupsi View Post
    So you cringe at the thought of any 2012 - 2014 built PC?
    I somehow doubt you'd get anything built today to run the crapload of high-poly models combined with 1.0's shaders AND the current particle effects we see in combat smoothly. Sure, if you have a top of the line gaming PC you might get away with it. That's not even getting into the proverbial kick to the head it would be to PS3 players, and possibly PS4 since single-player console games have different requirements than MMORPGs do; at least they did last I checked (hence why Crystal Tools didn't work for 1.0 yet worked well enough for FFXIII).

    Guess it would be another story if we were talking about one of the engines korean MMOs or Black Desert Online use.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #54
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tupsi View Post
    So you cringe at the thought of any 2012 - 2014 built PC?
    You're ignoring the home consoles and midrange PCs.
    (6)

  5. #55
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Viridiana View Post
    Wow, watching those videos made me think that none of the characters are taking anything seriously. Like the PLD in Garuda just casually backhanding her with his sword, or the BRD and MNK in the Ifrit video just kinda. . .being there.
    Well I was the monk in the Ifrit video and I am 100% taking the fight seriously, but the way 1.0 worked is you have to sit there auto attack and build tp before you can hit buttons to do stuff. If there is standing around it is because we are waiting for our TP to build.

    Auto attack -> build TP -> use like TP to use one of your skills which then goes on cooldown.
    (0)

  6. #56
    Player
    Illya's Avatar
    Join Date
    Aug 2013
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    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zumi View Post
    Here is some classic 1.0 Ifrit hard mode taken by the whm in my FC. But my character is in the video I think I was playing monk.

    https://www.youtube.com/watch?v=7uLJEASgYco

    In order to get a sense of what 1.0 Ifrit was like you got to watch from start to finish without skipping.
    1.0 Ifrit was kinda nutty for one reason alone: the animation lock that original 1.0 had before the implementation of auto-attack. That was back when people brought 5 lancers to that fight, so everyone was behind him poking him in the butt you had to know his animations and tells and only do your skills between his attacks or you would be standing there animating an attack when he exploded your face. I don't miss that much about 1.0 but animation lock made your actions really have a consequence, know when the boss was going to attack or you were going to die.

    Tera also had animation lock when attacking and I enjoyed that game for the same reason. You actually had to know when the boss was doing something and not do something at the same time unless you enjoyed being dead.
    (2)

  7. #57
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Remus View Post
    Just wanted to remind everyone of how beautiful primal fights used to look
    (0)

  8. #58
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Zumi View Post
    Well I was the monk in the Ifrit video and I am 100% taking the fight seriously, but the way 1.0 worked is you have to sit there auto attack and build tp before you can hit buttons to do stuff. If there is standing around it is because we are waiting for our TP to build.
    Oh, I know. I played 1.0 up until just before jobs were announced. I'm commenting on how the *characters* look, not the players.
    (0)

  9. #59
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    fight was so slow i fell a sleep
    (4)

  10. #60
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Illya View Post
    Tera also had animation lock when attacking
    Tera's animation lock is in a whole different region of the universe compared to 1.0 XIV.
    The reason is because of Aimed Attacks, the need to aim even your "auto attack" which was a chained skill on its own.
    Hell, the Lancer gameplay in tera was the most fun tanking experience ive ever had in an MMO, because it very closely mimics Monster Hunter controls.
    The animation lock in Tera wasn't so punishing though, primarily because every class had movement skills that could be fired mid combo.

    Also, watching that DRG in the video and comparing to my live DRG, i feel like Chaos Thrust carries a great deal more weight because you appear to really drive that spear in. The 1.0 DRG looks like hes just waving it around and prodding Garuda in the butt with it.
    (0)

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