Quote Originally Posted by Almalexia View Post
Is this why turn-based RPGs died? Because "dat slow gameplay doe"?
Turn-based RPGs "died" (more like stagnated rather than die) because it is a relatively limiting design. In a world where people want the new shiny stuff and call it innovation and control is everything, turn-based RPGs didn't evolve much to claim innovation nor give enough control.

If you look at it over the years, the only real innovations were active inputs mid-battle (AKA that thing with the button pushes from Super Mario RPG) and button combinations (AKA that thing from Xenogears). Everything else has for the most part been gimmicks within the limits set by how turn-based RPGs work. This includes how materia worked in FFVII, GFs in FFVIII, the scrolling life meters from the Mother series, multi-hit attacks from the FF remakes, and so on.
Quote Originally Posted by kyuven View Post
there's a difference between turn based combat and slow as hell "real time" combat.
This, too.