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Thread: Garuda 1.0

  1. #11
    Player Lexia's Avatar
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    Aug 2013
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    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Don't matter how beautiful the game is if they gameplay is crap, which is part of the reason 1.0 failed.
    (11)

  2. #12
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Lexia View Post
    Don't matter how beautiful the game is if they gameplay is crap, which is part of the reason 1.0 failed.
    It's like 70% of the reason, since the graphics were excellent (except too taxing on contemporary machines and damned impossible for the PS3) the sound was...final fantasy, and the story was pretty good for an MMO.
    Bad management and gameplay were the ONLY things they really fudged up on. And they fudged up HARD
    (2)

  3. #13
    Player

    Join Date
    Mar 2014
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    Gridania
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    Quote Originally Posted by ReplicaX View Post
    Do you remember this as well?

    please explain this to me it seems funny!
    (2)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    The good ol days.

    At least back then you weren't told to stop playing and got locked out of content.
    (12)

  5. #15
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kiara1 View Post
    please explain this to me it seems funny!
    Back in what some of the people here misguidedly call the "good ol' days", it was possible for BLMs with overmelded equipment to entirely bypass the second phase of Garuda by having 8 BLMs kill her before the phase transition. Yoshida admitted and recognized this oversight and asked people to not stack BLMs and spam Thunder on her to kill her before the phase transition while the devs worked out a solution. The players ignored Yoshida.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #16
    Player
    Zumi's Avatar
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    Mar 2011
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    Gridania
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    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kiara1 View Post
    please explain this to me it seems funny!
    People blm burned the boss killed it before it could even astral flow or anything skipped alll the other phases. Later they patched it to always astral flow but that didn't really stop blm burns.
    (3)

  7. #17
    Player
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    Quote Originally Posted by Duelle View Post
    "good ol' days"
    Yeah 2.0 is totally free of things like this like the old Titan medica trick, or enrage Turn 2.

    This kind of stuff only ever happened in 1.0!
    (6)

  8. #18
    Player
    kyuven's Avatar
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    Sep 2013
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    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jynx View Post
    Yeah 2.0 is totally free of things like this like the old Titan medica trick, or enrage Turn 2.

    This kind of stuff only ever happened in 1.0!
    because design oversights and bugs don't happen. Never. Every game except this one is completely free from exploits and bugs.
    Now if you'll excuse me, i have to fight Ruby Weapon in FFVII using my 99 megalixirs i got from the item duplication glitch.
    (4)

  9. #19
    Player
    Roris's Avatar
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    Aug 2012
    Location
    Limsa Lominsa
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    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Well it was a fight entirely designed and implemented by the post Yoshida team after all.
    (1)

  10. #20
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roris View Post
    graphics
    Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.
    (0)

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