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Thread: Garuda 1.0

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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sylve View Post
    Everyone looks like they're fighting in slow motion.
    This. All the animations look really stiff and slow. In fact given this, i'm willing to bet its artifacts from that architecture that are the reason there's such a delay in certain actions still present in the game.
    If you look carefully at the paladin, he's just standing there. He's not taking the more aggressive-yet-defensive posture the current paladins take, and all his attack animations deliberately show him taking the action, then returning to the same stiff posture.
    What animations there are may be more interesting and the graphics may have been higher quality, but the pace and feeling of sluggishness is also on display for all to see.

    Quote Originally Posted by TheRogueX View Post
    Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
    That sounds like FFXI
    (1)

  2. #2
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by kyuven View Post
    That sounds like FFXI
    1.0 to be honest, where you spammed your basic ability which built up TP and then used a TP move. It was on the right track, only difference is that now you start with full so can use abilities, instead of as I said, spamming one attack till you had enough TP. MUCH prefer the version in ARR.

    FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
    (0)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sapphic View Post
    FFXI you didnt use combat actions to generate TP, you auto attacked very...... slowly.....
    At low levels and depending on the job, sure. Pretty sure my Dancer and Ninja almost never stop attacking auto attack wise, since you know, unlike most other MMOs XI actually has traits on their weapons, e.g "Occasionally attacks 2-8 times", usually is actually "almost always attacks 2-8 times", especially on Ninja.
    (0)

  4. #4
    Player
    Remus's Avatar
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    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Didn't expect the thread to grow like this o.O

    Anyway have a new video for you all, but this time comparing the combat system of 1.0 and 2.0 Enjoy!

    https://www.youtube.com/watch?v=575nZk2jmno
    (2)