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Thread: Garuda 1.0

  1. #1
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100

    Garuda 1.0

    Just wanted to remind everyone of how beautiful primal fights used to look, other than the super slow combat, standing for quite a bit and movement that looks awesome!

    https://www.youtube.com/watch?v=goKSqF9fldE
    (19)

  2. #2
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Makes me miss my old skills.

    I sure wish they'd give us a font option. I love that old font so much I think it holds the most nostalgia for me.
    (10)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Everyone looks like they're fighting in slow motion.
    (22)

  4. #4
    Player
    Killsion's Avatar
    Join Date
    Oct 2014
    Posts
    15
    Character
    Bilinda Butcher
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    This Stockholm syndrome really needs to stop.
    (57)

  5. #5
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    The only good thing about these bosses are the graphical differences in Garuda's example the wing are very detailed everything else sucks about 1.0
    (3)

  6. #6
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Do you remember this as well?

    (18)

  7. #7
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Everything shrunk down in ARR or maybe everyone became giants. The size difference in maps and arenas is somewhat understandable I guess because PS3 limitations, but there's no reason why the PC and even the PS4 versions couldn't have kept the superior graphical fidelity like better normal maps and textures, maybe when DX11 finally hits it'll return, any day now.

    Most animations weren't as flashy as they are now either so everything was easier to see, aside from Simian Trash which was funny and blinding seeing 7 Monks doing it at once, and of course the slowness and the animation lock made the animations look better and more weighted.
    (3)

  8. #8
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Paint the ground green and call it grass.
    (2)

  9. #9
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
    (2)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sylve View Post
    Everyone looks like they're fighting in slow motion.
    This. All the animations look really stiff and slow. In fact given this, i'm willing to bet its artifacts from that architecture that are the reason there's such a delay in certain actions still present in the game.
    If you look carefully at the paladin, he's just standing there. He's not taking the more aggressive-yet-defensive posture the current paladins take, and all his attack animations deliberately show him taking the action, then returning to the same stiff posture.
    What animations there are may be more interesting and the graphics may have been higher quality, but the pace and feeling of sluggishness is also on display for all to see.

    Quote Originally Posted by TheRogueX View Post
    Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
    That sounds like FFXI
    (1)

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