Quote Originally Posted by Jynx View Post
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The blame goes on both ends. SE may of rushed the project to compete with other MMO's coming out, but it was the FFXIV team who approved of graphics > everything, which was admitted was the focus of the team. They approved of Fatigue, RNG experience/class points, using an offline gaming engine for online, 48 hour wait time for 8 guildleves, letting parley be an alternative method to progressing the game, overly complex recipes for the smallest items, and so on.

FFXIV 1.0 was not simply a rushed product. It was a game which heavily centered on bad decisions left and right. People would of tolerated server structure and rushed development more if the game was built on a strong structure and good ideas. The thing is, it wasn't. Never before had I played an MMO where the developers were trying to keep you out of the game as much as possible.

FFXIV 1.0 was such a failure on so many levels. You can point the finger at SE, they do deserve it, but Tanaka deserves just as much the blame and even if given more time, the game would of been plagued with bad ideas and poor game play. I don't believe any amount of time would of made the game work on that engine.