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Thread: Garuda 1.0

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  1. #11
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Alukah View Post
    @Tonkra Still apples and oranges, 1.0 was not a turn-based MMO, it was a really slow paced real time combat MMO, same as XI.
    Final Fantasy 12 wasnt turn based either... FF13 etc.. soo...

    FF12 played almost like a MMO

    Quote Originally Posted by Sapphic View Post
    Since when did you control a full party as one person in FFXIV? Terrible comprison is terrible.
    Well.. Gambits in FF12... paradigms in FF13, one player character in FF13-3... soo... well..

    and still no argumentation at all why a MMORPG cant have a slow paced combat system. Just because you know the "fast" global cooldown combat system of WoW (and hundreds of MMO's copied that) doesnt mean that every MMO must have a combat system like that.
    "Terrible argumentation is TERRIBLE"

    i loved the old chaos thrust and doomspike animation of lancer it felt so intense:
    https://www.youtube.com/watch?v=s0vrpjQd-Uo

    massive, direct damage (multiple hits) instead of a DoT. plus they did much more damage. because those skills werent somethin that you spam like in ARR or WoW.. its like in Final Fantasy that these skills are "special attacks".... the tp had to be built up in order to perform them.

    in contrast to the basic attack.
    so in my opinion it was much more FF alike what the combat pace and system was.. that what we have now (just the limit break system is one tribute to FF)
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    Last edited by Tonkra; 11-12-2014 at 01:12 AM.