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Thread: Garuda 1.0

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  1. #1
    Player
    Dagr81's Avatar
    Join Date
    Feb 2012
    Posts
    106
    Character
    Lord Derpington
    World
    Leviathan
    Main Class
    Miner Lv 50
    We like what we like. I really did like the 1.0 combat does not mean i don't like the spam fest that is 2.0
    2.5 sec GCD is even slow for some people
    what people need to understand is you can force people to like what you do and unfortunately the
    moden MMORPG player seems to lose spamming like its a FPS

    IT IS WHAT IT IS
    (2)

  2. #2
    Player
    RyujinUzikin's Avatar
    Join Date
    Oct 2013
    Posts
    181
    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    FF11 had a somewhat similar gameplay and I really enjoyed the game, but after experiencing the new gameplay I have to say it was the step to the right direction. I did however thought it was weird they made illogical choices like, no elemental weaknesses or immunity and or absorption. Or different kinds of arrows for archer, you know, stuff that makes it detailed and less general click and kill deal we got right now.

  3. #3
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    That ugliest thing was actually made by the exact same team that also created ARR and currently still operates it, aside from some very few additions to the team. I'm sure that same team recognizes their past failures and loves being reminded about them, insulting all their work, rushed and unfinished or not. The exact same groundwork that coincidentally still makes up about 80% of ARR including same art assets, same mobs, same basic systems, same music, same world and lore, etc.
    (3)

  4. #4
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    The old Spirits Within sound and weight are probably one of two things I miss from that crap heap of a game.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Strika23's Avatar
    Join Date
    Sep 2013
    Posts
    224
    Character
    Zehvena Vegah
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Wow the combat is very slow paced and very stiff. I wouldn't be able to handle those angles either. The graphics look a bit better though in so far as the detail of the characters. Also, the characters seem a bit bland in appearance compared to the colorful, unique looks we can have now. The poses aren't as good as now either.
    (0)
    Last edited by Strika23; 11-10-2014 at 01:12 PM.

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Here is some classic 1.0 Ifrit hard mode taken by the whm in my FC. But my character is in the video I think I was playing monk.

    https://www.youtube.com/watch?v=7uLJEASgYco

    In order to get a sense of what 1.0 Ifrit was like you got to watch from start to finish without skipping.
    (1)
    Last edited by Zumi; 11-10-2014 at 02:51 PM.

  7. #7
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Current battle system/pace with the 1.0 HD graphics/lighting/audio. Please make it happen Yoshi.
    (1)
    Last edited by Riko_Futatabi; 11-10-2014 at 03:03 PM.

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    Current battle system/pace with the 1.0 HD graphics/lighting/audio. Please make it happen Yoshi.
    I cringe at the thought of the system reqs for that to run smoothly.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    I cringe at the thought of the system reqs for that to run smoothly.
    So you cringe at the thought of any 2012 - 2014 built PC?
    (2)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tupsi View Post
    So you cringe at the thought of any 2012 - 2014 built PC?
    I somehow doubt you'd get anything built today to run the crapload of high-poly models combined with 1.0's shaders AND the current particle effects we see in combat smoothly. Sure, if you have a top of the line gaming PC you might get away with it. That's not even getting into the proverbial kick to the head it would be to PS3 players, and possibly PS4 since single-player console games have different requirements than MMORPGs do; at least they did last I checked (hence why Crystal Tools didn't work for 1.0 yet worked well enough for FFXIII).

    Guess it would be another story if we were talking about one of the engines korean MMOs or Black Desert Online use.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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