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Thread: Garuda 1.0

  1. #21
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.
    That's fine and dandy with the crappy Crystal Tools engine that can't even reach 60fps smoothly on modern PCs without mods and on some PCs without some workarounds as proved by the XIII PC port, but the new engine was designed specifically to be more flexible, light and optimized by none other than the Luminous Engine CTO, so no excuse there either.
    (1)

  2. #22
    Player
    Ashkendor's Avatar
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    Mar 2014
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    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Dat slow gameplay doe. I don't think I could've played this. ._.
    (5)

  3. #23
    Player
    Almalexia's Avatar
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    Mar 2011
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    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ashkendor View Post
    Dat slow gameplay doe. I don't think I could've played this. ._.
    Is this why turn-based RPGs died? Because "dat slow gameplay doe"?
    (5)

  4. #24
    Player Alukah's Avatar
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    May 2014
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    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I've tried to watch that video at least three times now and I can't get to the end, that slow combat makes me want to sleep.
    (4)

  5. #25
    Player
    kyuven's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Almalexia View Post
    Is this why turn-based RPGs died? Because "dat slow gameplay doe"?
    there's a difference between turn based combat and slow as hell "real time" combat.
    (16)

  6. #26
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Almalexia View Post
    Is this why turn-based RPGs died? Because "dat slow gameplay doe"?
    Turn-based RPGs "died" (more like stagnated rather than die) because it is a relatively limiting design. In a world where people want the new shiny stuff and call it innovation and control is everything, turn-based RPGs didn't evolve much to claim innovation nor give enough control.

    If you look at it over the years, the only real innovations were active inputs mid-battle (AKA that thing with the button pushes from Super Mario RPG) and button combinations (AKA that thing from Xenogears). Everything else has for the most part been gimmicks within the limits set by how turn-based RPGs work. This includes how materia worked in FFVII, GFs in FFVIII, the scrolling life meters from the Mother series, multi-hit attacks from the FF remakes, and so on.
    Quote Originally Posted by kyuven View Post
    there's a difference between turn based combat and slow as hell "real time" combat.
    This, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #27
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The whole bad thing about 1.0 garuda was only set up people would be willing to take was 1 whm 5 blm 1 bard ( to ballad the blms) 1 tank. Everyone else was pretty much excluded from the fight if you didn't level those jobs. In those days you had to shout in uldah to make parties for stuff, all you would see is shouts for blms mostly with must have double or triple meld gear cause blms with melded gear where hard to find, the whm, tank, and bard didn't need melded gear.
    (2)

  8. #28
    Player
    Almalexia's Avatar
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    Mar 2011
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    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by kyuven View Post
    there's a difference between turn based combat and slow as hell "real time" combat.
    Sure. I like ATB too.
    (2)

  9. #29
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Yeah 2.0 is totally free of things like this like the old Titan medica trick, or enrage Turn 2.

    This kind of stuff only ever happened in 1.0!
    It is kind of funny how people attack 1.x about things even more present in ARR.
    (4)

  10. #30
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tupsi View Post
    It is kind of funny how people attack 1.x about things even more present in ARR.
    It's funny how I have never seen you say anything good about ARR, yet you keep playing it...
    (18)

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