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Thread: Garuda 1.0

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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jynx View Post
    Yeah 2.0 is totally free of things like this like the old Titan medica trick, or enrage Turn 2.

    This kind of stuff only ever happened in 1.0!
    because design oversights and bugs don't happen. Never. Every game except this one is completely free from exploits and bugs.
    Now if you'll excuse me, i have to fight Ruby Weapon in FFVII using my 99 megalixirs i got from the item duplication glitch.
    (4)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Yeah 2.0 is totally free of things like this like the old Titan medica trick, or enrage Turn 2.

    This kind of stuff only ever happened in 1.0!
    It is kind of funny how people attack 1.x about things even more present in ARR.
    (4)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kiara1 View Post
    please explain this to me it seems funny!
    People blm burned the boss killed it before it could even astral flow or anything skipped alll the other phases. Later they patched it to always astral flow but that didn't really stop blm burns.
    (3)

  4. #4
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Everything shrunk down in ARR or maybe everyone became giants. The size difference in maps and arenas is somewhat understandable I guess because PS3 limitations, but there's no reason why the PC and even the PS4 versions couldn't have kept the superior graphical fidelity like better normal maps and textures, maybe when DX11 finally hits it'll return, any day now.

    Most animations weren't as flashy as they are now either so everything was easier to see, aside from Simian Trash which was funny and blinding seeing 7 Monks doing it at once, and of course the slowness and the animation lock made the animations look better and more weighted.
    (3)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roris View Post
    graphics
    Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.
    (0)

  6. #6
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.
    That's fine and dandy with the crappy Crystal Tools engine that can't even reach 60fps smoothly on modern PCs without mods and on some PCs without some workarounds as proved by the XIII PC port, but the new engine was designed specifically to be more flexible, light and optimized by none other than the Luminous Engine CTO, so no excuse there either.
    (1)

  7. #7
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Paint the ground green and call it grass.
    (2)

  8. #8
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
    (2)

  9. #9
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Don't matter how beautiful the game is if they gameplay is crap, which is part of the reason 1.0 failed.
    (11)

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Lexia View Post
    Don't matter how beautiful the game is if they gameplay is crap, which is part of the reason 1.0 failed.
    It's like 70% of the reason, since the graphics were excellent (except too taxing on contemporary machines and damned impossible for the PS3) the sound was...final fantasy, and the story was pretty good for an MMO.
    Bad management and gameplay were the ONLY things they really fudged up on. And they fudged up HARD
    (2)

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