

because design oversights and bugs don't happen. Never. Every game except this one is completely free from exploits and bugs.
Now if you'll excuse me, i have to fight Ruby Weapon in FFVII using my 99 megalixirs i got from the item duplication glitch.



Everything shrunk down in ARR or maybe everyone became giants. The size difference in maps and arenas is somewhat understandable I guess because PS3 limitations, but there's no reason why the PC and even the PS4 versions couldn't have kept the superior graphical fidelity like better normal maps and textures, maybe when DX11 finally hits it'll return, any day now.
Most animations weren't as flashy as they are now either so everything was easier to see, aside from Simian Trash which was funny and blinding seeing 7 Monks doing it at once, and of course the slowness and the animation lock made the animations look better and more weighted.
Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.



That's fine and dandy with the crappy Crystal Tools engine that can't even reach 60fps smoothly on modern PCs without mods and on some PCs without some workarounds as proved by the XIII PC port, but the new engine was designed specifically to be more flexible, light and optimized by none other than the Luminous Engine CTO, so no excuse there either.Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.


Paint the ground green and call it grass.



Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
Don't matter how beautiful the game is if they gameplay is crap, which is part of the reason 1.0 failed.


It's like 70% of the reason, since the graphics were excellent (except too taxing on contemporary machines and damned impossible for the PS3) the sound was...final fantasy, and the story was pretty good for an MMO.
Bad management and gameplay were the ONLY things they really fudged up on. And they fudged up HARD
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