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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I doubt they will party-ize guildleves again. They want them to be for solo now. Also, mob rank at 5 stars is already up to 17 ranks above, Not all monsters have the same ranks tho. Mobs ranks are also no longer the point of guildleves, it is speed of completion and difficulty.
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  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Reika View Post
    I doubt they will party-ize guildleves again. They want them to be for solo now. Also, mob rank at 5 stars is already up to 17 ranks above, Not all monsters have the same ranks tho. Mobs ranks are also no longer the point of guildleves, it is speed of completion and difficulty.

    It's not even so much the difficulty, since there is no difference in the sp bonus at the end when you do 3 stars 4 stars or 5 stars.

    Only in the rank of the mobs you fight... and even in that case some leves have mobs that at 5 stars are still barely above the suggested rank for the leve and others get mobs that are, as you said, 17 ranks higher.

    And it's that very notion of "what leve can I do the fastest to get my reward" mentality I want to combat.

    Casual doesn't mean it has to be solo, and it doesn't mean it has to be ridiculously easy, it just means you don't need to invest hours to get a return. Leves can be solo friendly, but they should moreso be casual.

    The main thing they need is consistency... and when you can accept two leves at a camp, and one mob from one leve gets you 70 sp and another mob from another leve at the same difficulty gets you 250 sp something is wrong.

    The only reason they added the sp bonus for completion was to stop people from exploiting leves by not finishing the most lucrative ones so they'd always be available when leves reset.

    I'm happy with the idea of leves as a means for casual progression... And I'm not asking them to repeal the sp bonus... but I still think leves in their current form are not content but rather filler, in most cases you spend more time getting to a specific atheryte camp than you do on the leves... and with some minor changes in how they are implemented leves could be an engaging facet of the game, and not some throw away gimmick for quick sp every couple of days.
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