So... why is not wanting to walk 10 minutes across a zone in a video game (supposed to be entertaining) lazy exactly whereas anything else isn't?
We're all sitting in our chairs playing a video game regardless of the activity.

Is it really such a crime to want the video game you bought for entertainment to be constantly entertaining rather than having short stints of boring running every so often? I'm really trying to figure out what negative effect constant teleporting would have on anyone's game experience. In fact, why is anima even limited anyway? Can someone explain it to me in a sensible manner because I really simply don't see the logic in it.