have people really gotten that lazy that when they run out of anima they "cant" play?.........wow
have people really gotten that lazy that when they run out of anima they "cant" play?.........wow
Simple fix, walk to the places that are closest, and only use Anima when you need to travel a long distance or are in a hurry (like trying to finish something before going to work/bed)



This is exactly the only reason I ever teleport. Plus when leves are about to reset, and my leves are already old leves.
I did teleport a lot getting the dungeon quests completed...


Sometimes that works but it's still not really enough if you are doing a lot of sidequests you will run out of anima. It wont be an issue for much longer though. Chocobos will make this game so much less annoying as long as we can ride them long enough to get across this stupidly big world.


So... why is not wanting to walk 10 minutes across a zone in a video game (supposed to be entertaining) lazy exactly whereas anything else isn't?
We're all sitting in our chairs playing a video game regardless of the activity.
Is it really such a crime to want the video game you bought for entertainment to be constantly entertaining rather than having short stints of boring running every so often? I'm really trying to figure out what negative effect constant teleporting would have on anyone's game experience. In fact, why is anima even limited anyway? Can someone explain it to me in a sensible manner because I really simply don't see the logic in it.
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