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  1. #11
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Alberel View Post
    ...
    You mean Sprint away while still able to cast instant spells without having to worry about TP management?

    Working as intended.
    (0)

  2. #12
    Player
    Kassiekane's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Elione Skyracer
    World
    Mateus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Alberel View Post
    The fix is to fix the damn casting interrupt on taking physical damage.
    As a PvP healer, I disagree.

    It's bad enough that I can tank 2 melees without a problem; and that's with the 100% interrupt.

    The castors' dps shines in aoe. Black Mages use flare, Summoners spread dots. The amount of damage they can do when unchecked can far surpass that of a melee. They are not meant to go toe-to-toe with any physical attacking enemy.

    Healers also need to be checked with interrupts, otherwise they'll never, ever, ever die.

    Someone (can't remember who) before hit the nail on the head with this statement: "You have to fight for your casts." - and that's the whole point, castors needs help defending themselves from melees, otherwise why even roll a melee?

    As far as the OP goes I agree that ninjas are overpowered, but for different reasons other than 'high dps'. I think the problem is that they have minimal weaknesses, and too many perks. They have stealth, sneak attacks, virtually no positional requirements, silences, stuns, dodges. where is their weakness? defense? sounds like a damn good trade-off to me.
    (3)

  3. #13
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MomomiMomi View Post
    I honestly think the bigger issue is losing LoS by someone moving behind you. The interruption I can deal with, but this is really annoying.
    Exactly! okay so they can interrupt our cast, then at least give us time to prepare some tactics or planning when we see one coming. BUT NO they can be invisible and sneak up behind you, interrupting and stunning in a second and your dead. Big middle finger to caster from SE.
    (0)

  4. #14
    Player
    TheotherMarky's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Athena Faulkner
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    So your saying Casters should be limted to running away and casting sleep ? is that what you are saying, this is fair. Get outta here
    (1)

  5. #15
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kassiekane View Post
    As a PvP healer, I disagree.

    It's bad enough that I can tank 2 melees without a problem; and that's with the 100% interrupt.

    The castors' dps shines in aoe. Black Mages use flare, Summoners spread dots. The amount of damage they can do when unchecked can far surpass that of a melee. They are not meant to go toe-to-toe with any physical attacking enemy.

    Healers also need to be checked with interrupts, otherwise they'll never, ever, ever die.
    You have clearly never played a BLM in PvP. AoE does not shine with incredibly long cast times and 100% interrupts. The closest thing you have is AoE sleep > LB.
    (1)

  6. #16
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i have seen the same screenshot but from MNK , DRG , WAR , BLM , SMN

    nins are a joke , weaksauce they fall over just looking at them , have good dmg? yeah , the killer for me is the mov speed , put that trait off on pvp zones and im happy other than that they are fine.

    a well played mnk/drg is way more annoying , stun , gap closers another stun ugh

    PVP isnt going to be balanced in FFXIV ever....
    (2)
    Last edited by Warlyx; 11-09-2014 at 04:21 PM.

  7. #17
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by StouterTaru View Post
    You have clearly never played a BLM in PvP. AoE does not shine with incredibly long cast times and 100% interrupts. The closest thing you have is AoE sleep > LB.
    There's also Flare but that's more kill a single target.
    (0)

  8. #18
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Warlyx View Post
    PVP isnt going to be balanced in FFXIV ever....
    This x1000

    Games with a primary PvE focus have really shitty PvP balance.
    Games with a primary PvP focus have really shitty PvE content.

    This was and continues to be the nature of MMORPGs. You just don't play a PvE game with high expectations for its PvP, and vice versa.
    (1)

  9. #19
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Asierid View Post
    You mean Sprint away while still able to cast instant spells without having to worry about TP management?
    Yay! We can cast pathetically weak spells while we run for our measly lives! Or didn't you realize that those spells are not buffed by Astral/Umbral, and we're still going to have to cast Blizzard to get our MP back? Also, Summoner DoT's are easily Esuna'd or Leeched, so that kind of sucks too.
    Quote Originally Posted by Morningstar1337 View Post
    There's also Flare but that's more kill a single target.
    No one is going to use Flare on a single target any more. Ever. At least not a good or sane player. It was made pathetically weak in the last update, considerably weaker than even casting a single target fire spell (130 potency versus 170 potency). Remember, it's now reduced by 50% in PvP, bringing that 260 potency down.

    Working as intended folks! I think it's clear at this point that SE just hates casters. The interruption makes them completely unplayable in PvP, and the Frontlines queues only prove that. It's 80% melee DPS and 20% mages... my guess is the mages didn't get the memo since they're almost always in the lower end of the score spectrum.
    (2)

  10. #20
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    I'll say just 2 things :

    my gf has ravaged 100% of the ninjas she has ever met in PvP as a SCH, ever when she got caught totally unaware, and yet she sometimes get ravaged by one tiny lalafellin WAR. Should we nerf WAR for being OP in PvP ? or SCH ?

    This game is, whatever your feeling is about the question due to failures in PvP, extremely well balanced for a game not focusing on PvP. It has a balance I haven't even seen in PvP focused games. Try to be a bit better at your job in PvP, try to have a well coordinated team, and you'll see that balance is not the issue.
    (0)

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