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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kiara1 View Post
    We have a saying in Twin Adders in my datacentre

    "I blame B"
    I have a saying to myself, "Kills don't win matches. Flag Control/Denial does."

    20 kills is only 60 points. That is the equivalent of holding holding 1 Flag for 3 minutes, 3 flags for 45 seconds, capturing flags from others 3 times, or killing 3 drones.

    I've had matches with hideous stats, but the rest of B knew we won because I sat on the OP flag protecting it from Ninjas while they were Mid or supporting elsewhere.
    (0)

  2. #2
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Ultimatecalibur View Post
    I have a saying to myself, "Kills don't win matches. Flag Control/Denial does."

    20 kills is only 60 points. That is the equivalent of holding holding 1 Flag for 3 minutes, 3 flags for 45 seconds, capturing flags from others 3 times, or killing 3 drones.

    I've had matches with hideous stats, but the rest of B knew we won because I sat on the OP flag protecting it from Ninjas while they were Mid or supporting elsewhere.
    Oh yes, after 300+ games im very aware of how the rules work
    that was just a joke and we actually use it as an inside joke on my datacenter.

    Usually before the game even started
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  3. #3
    Player
    Shinsaki's Avatar
    Join Date
    May 2012
    Posts
    63
    Character
    Shinsaki Nyoq
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Ellenora is one of the top regular PvP'rs on our data centre. This is not out of the ordinary.
    (0)

  4. #4
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I think casters should keep getting interrupted by meles and auto attacks, its always been that way and we have adapted and learned how to play anyway.
    But did this patch do something to casters hp or defense?

    As a summoner I could solo anything, (except those silly marauders, and monks are hard to beat too)
    but now even vs a silly bard I die in seconds. And bards was the easiest class to solo before the patch.

    So could anyone please tell me what did they change and why?
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  5. #5
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiara1 View Post
    I think casters should keep getting interrupted by meles and auto attacks, its always been that way and we have adapted and learned how to play anyway.
    But did this patch do something to casters hp or defense?

    As a summoner I could solo anything, (except those silly marauders, and monks are hard to beat too)
    but now even vs a silly bard I die in seconds. And bards was the easiest class to solo before the patch.

    So could anyone please tell me what did they change and why?
    The answer is Recouperate. Stacked with Second Wind it's almost like they have a personal healer there laughing in your face.

    Quote Originally Posted by Lux_Rayna View Post
    Your advantage is range. How would you feel if my DRG could kill you from long range in a 1v1? I shouldnt be able to because thats your territory.
    This is already happening.
    Dragonfire Dive/stun, what is a mages immediete reaction? To get away, Swiftcast + Tridisaster/Sleep.
    Dragoon uses Purify, Dragoon uses Fetter Ward(immune to CC),
    Dragoon uses Weapon throw, nailed for 40% Heavy
    Mage uses Purify, Dragoon is already back on you with his second Stun
    The game is over

    Before Recouperate though, a mage could stand their ground with Equinox to fight back but it was like a gamble. There was the chance you would still die, but it felt so good when you didn't.
    (0)
    Last edited by Najara; 11-10-2014 at 01:52 AM.

  6. #6
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Najara View Post
    Why are they NOT allowed? We're given Equinox for a reason and Right now there is Zero chance in victory in a fair one on one.
    Youre a mage! In cloth! How in gods name are you going to survive a heavy axe in your face? You werent made to survive close combat.

    Your advantage is range. How would you feel if my DRG could kill you from long range in a 1v1? I shouldnt be able to because thats your territory.

    Pvp is a rock/paper/scissors game. Casters win at range, melees up close. Im amazed we have a game that sticks to the formula.
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lux_Rayna View Post
    Youre a mage! In cloth! How in gods name are you going to survive a heavy axe in your face? You werent made to survive close combat.

    Your advantage is range. How would you feel if my DRG could kill you from long range in a 1v1? I shouldnt be able to because thats your territory.

    Pvp is a rock/paper/scissors game. Casters win at range, melees up close. Im amazed we have a game that sticks to the formula.

    Ideally the traditionally formula would be melee > ranged > casters > melee... Though it doesn't necessarily mean this game (or any MMO for that matter, so far I've seen at least) follows that.
    (0)

  8. #8
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by RiceisNice View Post
    Ideally the traditionally formula would be melee > ranged > casters > melee... Though it doesn't necessarily mean this game (or any MMO for that matter, so far I've seen at least) follows that.
    Yeah the only issue here is that casters cant control range at all. Melee are too good at getting to their kill zone. All mages need is some reliable CC.

    If a mage engages at range it should be GG. DRG could be an exception due to their midrange game.
    (0)

  9. #9
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lux_Rayna View Post
    Yeah the only issue here is that casters cant control range at all. Melee are too good at getting to their kill zone. All mages need is some reliable CC.

    If a mage engages at range it should be GG. DRG could be an exception due to their midrange game.
    Dragoon/Monk/Ninja all have gap closers with the same range and MNK/DRG CC immunity. You don't know what the hell you're talking about.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Najara View Post
    Dragoon/Monk/Ninja all have gap closers with the same range and MNK/DRG CC immunity. You don't know what the hell you're talking about.
    Pretty much this. Dives, jumps, shoulder tackle, and now shuchi-shuchi. Top that off with ninjas having hide which is only detectable by other ninjas or bard (on a 180s/150s cooldown)
    (1)

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