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  1. #1
    Player
    Drakanous's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    40
    Character
    Drakanous Firestone
    World
    Lamia
    Main Class
    Pugilist Lv 100

    Why I hate Demolish on Monk

    I'm far to long-winded for these forums. Here are all my thoughts on reddit. Not a very hateful post, in all actuality. The name is mostly a lie. I'm sorry.

    http://www.reddit.com/r/ffxiv/commen...olish_on_monk/
    (0)

  2. #2
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    So you think it's odd that Demolish due to the amount of hits x5 that it should be more devastating? I think I understand where your comming from, but the amount of Hits it aint your normal hits. it's more strikes to certain points of the body that deals the damage so to say.
    (0)

  3. #3
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    what?
    suck/10
    (0)

  4. #4
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    In 1.0, MNK attacked twice in a round.

    In 2.0, MNK attacks once.

    Life's not fair.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    It's the aesthetics of it all that bothers some people. I'd be a little offput if something like Flare ended up doing less damage than a fireball despite the overemphasis on the former's effects.

    I mean you have something that deals a "3 hit combo" being one of your strongest hitters as a PLG, yet an attack that either involves smashing into the goddamn ground to create shockwaves or a "5 hit combo" which has you kicking hard enough to create visual shockwaves does equal or less than that.

    It's a nitpick, but hey, I'm the sort of person that's extremely bothered by the concept of the relic lore.
    (0)

  6. #6
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiceisNice View Post
    I mean you have something that deals a "3 hit combo" being one of your strongest hitters as a PLG, yet an attack that either involves smashing into the goddamn ground to create shockwaves or a "5 hit combo" which has you kicking hard enough to create visual shockwaves does equal or less than that.

    It's a nitpick, but hey, I'm the sort of person that's extremely bothered by the concept of the relic lore.
    Demolish does more damage than Bootshine if it gets in its full duration, but the amount of damage isn't the OP's complaint. He seems to want Demolish to do more of its damage up front because new players don't know how to calculate DoT damage. They might see what appears to be lackluster numbers and forgo using their best attack because at a glance everything else seems to do more damage.

    Instead of asking for the ability to be changed, the OP should be asking for tooltip clarity in relation to DoTs; "Deals 270 potency over 18 seconds" is a lot more clear than what we have now (especially since nowhere in the game does it mention DoTs tick roughly every 3 seconds) and would alleviate a lot of potential new player confusion.
    (3)
    With this character's death, the thread of prophecy remains intact.

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The higher damage than bootshine comes from the overall DoT (internal bleeding as the game depicts), but the initial hit is weaker than bootshine (in which case, 3-hit punch versus a 5-hit combo). It's more over the aesthetics of the skill than the actual value/numbers.
    (0)

  8. #8
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    We're monks, we fight with punches, flashy skills isn't exactly what we are known for most of the time...
    And to be honest, I hate when they are too flashy, it's gets hard to see the target circles when fires and blizzards go out.
    I already have all the effects of my party members turned off, I don't want to turn mine off as well.
    (0)