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  1. #31
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Aylis View Post
    This is one of my more beloved macros ^^ though reversed in a way. I love using the <tt> command linked to my DD spells for playing healer in a dungeon. It lets me DPS while keeping the tank on target for quicker healing.
    Did it this way too, mostly because I think putting macros on cure is way too risky (can't queue it up for continuous healing).
    (0)

  2. #32
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Keep macros and fix the limitations. I would like to see an alternative to wait that doesn't wait a fixed amount but instead pauses until the next action is available (or x seconds expires so that the macro won't lock up), making it fire as soon as possible given lag, etc. I don't use macros for crafting because they're so slow.
    (0)

  3. #33
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Nope, I use 7 macros all the time and it makes my life much easier.
    Also I can't see RMT using macros, Bots yes macros no.
    Crafting macros wouldn't get you to HQ enough of the time where a bot could.


    useful macro 1 sort!
    /isort condition armoury category
    /isort condition armoury lv des
    /isort condition armoury ilv des
    /isort execute armoury


    macro 2
    /micon "Dragon Kick"
    /merror off
    /targetenemy
    /ft
    /ac "Internal Release" <me>
    /ac "Snap Punch" <t>
    /ac "Twin Snakes" <t>
    /ac "Snap Punch" <t>
    /ac "Twin Snakes" <t>
    /ac "Dragon Kick" <t>
    /ac "Shoulder Tackle" <t>


    macro 3
    /micon "Bootshine"
    /merror off
    /targetenemy
    /ft
    /ac "Internal Release" <me>
    /ac "Demolish" <t>
    /ac "True Strike" <t>
    /ac "Haymaker" <t>
    /ac "Demolish" <t>
    /ac "True Strike" <t>
    /ac "Bootshine" <t>
    /ac "Shoulder Tackle" <t>

    macro 4 and 5
    /a Get Adds <se.5>
    /a RUN back <se.5>

    macro 6
    /macroicon "Cast"
    /ac "Mooch" <me>
    /ac "Cast" <me>

    macro 7
    /micon "Company Chocobo" mount
    /merror off
    /ac "Mount Roulette"
    /mount "Company Chocobo"
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  4. #34
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    As a heavy macroed SCH, no. It helps too much in the utility department. My DOS would take a nosedive, and as a Eos user, most of my micromanaging would be thrown out the window.
    (0)

  5. #35
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kiara1 View Post
    My keyboard came witha software to use macros, it also has a lot of extra buttons.

    even if they removed macros I could if i wanted make any macro by using that software

    so it wouldn't really make a difference
    I have a Logitech G510 and I can't get the macro keys to work properly in game, so I gave up with it.
    (0)

  6. #36
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    With all that in mind, what do you think? Should macros be removed or should they stay, and why apart frm the above dp you think they should go?
    They should stay. Mass production in higher end crafting would be absolute hell without macros. They're also really useful for fights that require communication, for when you don't have everyone on voice chat. Ramuh EX, for example, is made a lot easier through the use of macros telling the DPS when it's safe to pick up the orbs and when they should be left alone for the tank. I use macros on a few skills like Spirits Within/Blunt Arrow when it's important that the party know that I'm doing something (i.e. rotating silences, etc).

    In any case, RMT most likely aren't using the ingame macros to send their messages. There are plenty of third-party software for games that allow you to write your own external macros as well as ones that allow you to execute actions multiple times (such as repeat synthing non-quick-synthable items).
    (0)

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