The first two points kind of contradict each other, unless you can type at 400 words/minute, and RMT don't use the game's build in macros to spam tells.
- It's unnecessary: Consider this. Every command in the macro can be used in the chatlog. Also consider that skills and such can be done manually, even the Gearsets and be directly placed on hotbars without a macro. which brings me to my next point.
- It's slow: It's deliberate. Macros have a wait subcommand limited to whole seconds. Nanosecond based precision is impossible. There is also animation lock and latency to deal with. Hence why dynamic contests like a Discipline or War and Magic don't use multi-command macros, but crafters, who work more closely to a turn-based system, do
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