Okay so now that I know what the cooldowns are. I finished the macros. However two people chimed in saying a a macro with 13 abilities would be a bad idea


Macro 1
  • /macroicon "Sentinel"
  • /ac "Manaward"
  • /ac "Manawall"
  • /ac "Quelling Strikes"
  • /ac "Rampart"
  • /ac "Convalescence"
  • /ac "Senitnel"
  • /ac "Bulwak"
  • /ac "Tempered Will"
  • /ac "Awareness"
  • /ac "Foresight"
  • /ac "Vengeance"
  • /ac "Perfect Dodge"
  • /ac "Featherfoot"
  • /merror off
Macro 2
  • /macroicon "Phantom Dart"
  • /ac "Swiftcast"
  • /ac "Raging Strikes"
  • /ac "Hawk's Eye"
  • /ac "Bloodbath"
  • /ac "Life Surge"
  • /ac "Presence of Mind"
  • /ac "Divine Seal"
  • /ac "Fight or Flight"
  • /ac "Internal Release"
  • /merror


Now I have two questions:

  1. Why would macros with 13 abilities be bad?
  2. Should I split these macros into 2 macros each?