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  1. #1
    Player
    Aphotic's Avatar
    Join Date
    May 2014
    Location
    Uldah
    Posts
    11
    Character
    Aphotic Llumine
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    Suggestions on Chocobos Moving on.

    Hello all,

    First, I was suggesting that chocobos can benefit from a sort of "boost" when running. Similar to utilizing your TP for our sprint, would work very similar if not identical to that, but while mounted on your chocobo.

    Second, I was always wondering why in this game there aren't any ranged dps chocobos? I would suggest that we could have our chocobos still branched down the dps tree, but select to be melee or ranged.

    Third, bridging off my second suggestion, it would be nice to have the ability to "place" your chocobo at a location, similar to the way summoners can do with their pets.

    Fourth, I suggest a minor stat bonus depending on the barding that we can equip to our chocobo.

    Lastly, I have always wondered, why is it that when you have your chocobo out you cannot que for any duty finder? So this suggestion would be to allow players to que
    (0)

  2. #2
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Aphotic View Post
    Lastly, I have always wondered, why is it that when you have your chocobo out you cannot que for any duty finder? So this suggestion would be to allow players to que
    As explained by a fellow player who watched/read an explanation of the devs:

    The chocobo system is tied to the party system, which in turn affects the duty finder. Currently, there is no way to change the chocobo system without adversely affecting the other existing pet systems (summons and minions).
    (0)