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  1. #51
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Quote Originally Posted by EtherRose View Post
    DRG's are fine. I had no problem playing mine and dishing out major damage in previous patches. All i hear is senseless crying about how DRG's ain't special. As others have posted, learn to play better. Because quite frankly, iv'e seen alot of people "claim" they are "good", but suck. And here, have this......No hard feelings......
    You misunderstand. The average player won't see the disparity between the jobs because the average player will not be playing their job to their maximum potential.
    The issues arise in the very high end play where you are doing fights that are essentially supposed to be gearchecks, without actually having the gear, where every little bit of DPS could make or break the fight. I'm talking t12+ with current ilevel 110 gear.
    I feel that anyone who has been able to reach these fights with the current gear available and notice the disparity can be classified as "good".
    (9)

  2. #52
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    1. Remove the 15% dmg buff from being tied to the flank bonus, meaning you will still gain the buff if executed anywhere but the potency increase will only happen if done from the flank.

    2. Lower Elusive Jump to 60 sec cd or at the very least 90 sec.

    3. Invincibility during jump animation when you character is off screen. While yes this probably can be abused I find it hard to believe that people will exploit a 1-2 second jump animation to dodge a mechanic while dealing with server and isp lag. Plus it annoys me to no end that when I use a jump (spineshattter/dragonfire) I can be hit by Lunar Dynamo during the second divebomb phase trying to get back into the group after placing my mark.
    (1)

  3. #53
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    This is why dragoons are losing the war.
    (8)

  4. #54
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    WTB flat out removed positional requirements to recieve buffs and combo procs.

    seriously, neither monk or nin have that with either of their combos (with nin only having it for two attacks that share the same cd), what makes drg so special?
    (2)

  5. #55
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Dragoon is still a strong DPS and is the ONLY melee with good AoE (yes, there is more in this game than single target raids). The whole NIN bandwagon crap will end pretty soon once people realize they can't play the job optimally. MNK is better in terms of single target DPS, but again MNK AoE is only better with Perfect Balance and is subpar otherwise.

    This is far from WAR 2.0. That was a legitimate disconnect in balance where one option was completely superior in every single way compared to the other.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #56
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EtherRose View Post
    DRG's are fine. I had no problem playing mine and dishing out major damage in previous patches. All i hear is senseless crying about how DRG's ain't special. As others have posted, learn to play better. Because quite frankly, iv'e seen alot of people "claim" they are "good", but suck. And here, have this......No hard feelings......
    Dragoon is not fine, they are almost nonviable in the Final Coil.
    (4)

  7. #57
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fayto View Post
    Dragoon is not fine, they are almost nonviable in the Final Coil.
    That's stretching it, hard.
    (3)

  8. #58
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by RyuDragnier View Post
    That's stretching it, hard.
    No, it isn't. T11 is extremely brutal on Dragoons.
    (4)

  9. #59
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    DRGs buffing Brds is not the best argument, since classes should be balanced on their own and not depended on a certain setup. even with BRD being almost a must have for serious raiding. Hence BRDs should get a dmg buff imo.
    For DRGs it would already help to get rid of Heavy Thrust's positional requirement, so your rotation doesn't get thrown off if missed and change something about the synergy when you end up with more than one DRG.

    What could be done without changing too much regarding potencies and the general way the class works, is to just switch Disembowl and Heavy Thrust. Make Heavy Thrust part of the Chaos thrust combo while having Disembowl separated. (flank requirement could go to Disembowl, before ppl shout it is too easy now). In the case of more than one DRG, only one of them would have to care about Disembowl.

    Also one simple thing that always annoyed me is that better Invigorate should mean better TP management, but in the end DRGs starve for TP as much as the other melee do in a long fight...
    (1)

  10. #60
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The advantage of DRG over monk is that it has faster ramp up time on its dps. Monk must get GL3 which takes at least 9 gcds if no PB. DRG does not have to do this and can go right into their rotation at max dps.
    (2)

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